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  • All the game weapons....
    9 members (0 subcategories, 0 files) - 19:16, 13 January 2021
  • Hammer (category Weapon)
    Hammer is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the Pistol the only weapon equipped by default. The hammer...
    4 KB (404 words) - 17:43, 14 March 2023
  • Pistol (category Weapon)
    120ms The pistol is a semi-automatic weapon. It is mainly used for communication and with the Hammer the only weapon equipped by default. It fires fast bullets...
    2 KB (245 words) - 17:48, 14 March 2023
  • Shotgun (category Weapon)
    Enable The shotgun fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the Laser and will reflect off walls and ends by...
    6 KB (829 words) - 12:41, 27 August 2023
  • Ninja (category Weapon)
    the other weapons by being more like a power-up. Upon collecting ninja, you can dash around by firing. You can’t switch to any other weapon while you have...
    3 KB (309 words) - 17:53, 4 May 2024
  • Laser (category Weapon)
    800ms Collect Remove / Disable / Enable The laser rifle is an automatic weapon that fires a straight beam that is used to unfreeze tees. The laser beam...
    3 KB (323 words) - 18:00, 4 May 2024
  • Pistol/ru (category Weapon/ru)
    Пистолет Курсор Снаряд Задержка 120мс Пистолет является одним из двух всегда доступных видов оружия. Это полуавтоматическое оружие используемое в основном...
    3 KB (221 words) - 20:10, 17 March 2023
  • Grenade (category Weapon)
    Grenade Launcher (sometimes referred to as rocket) is an automatic projectile weapon that is centered around fast horizontal and vertical movement. It fires...
    6 KB (710 words) - 23:12, 18 August 2023
  • Archive:Pistol/ko (category Weapon)
    권총은 항상 사용할 수 있는 두 개의 기본 무기 중 하나이다. 권총은 반자동 무기이며 주로 의사소통에 사용된다. 권총은 빠른 총탄(발사체)을 발사하고 총탄은 Teeworlds와 달리, 중력의 영향을 받지 않는다. 발사체는 다른 Tee나 단단한 블록에 닿으면 사라진다. 다른...
    2 KB (162 words) - 14:30, 11 February 2023
  • Pistol/fr (category Weapon/fr)
    Le Pistolet Curseur Projectile Délai entre les tirs 120ms Le Pistolet est une arme semi-automatique. Il est principalement utilisé pour la communication...
    2 KB (260 words) - 18:33, 5 May 2024
  • Hammer/ru (category Weapon/ru)
    Молот Курсор Задержка 120мс (320мс при ударе) Отключение / Включение Молот (также хаммер и молоток) - это полуавтоматическое оружие ближнего боя. Он является...
    6 KB (332 words) - 23:39, 13 January 2024
  • Archive:Hammer/ko (category Weapon)
    망치는 반자동 근접 무기이다. 망치는 DDNet 기술 대부분에 사용되는 핵심 요소이며, 권총과 함께 기본적으로 주어지는 무기이다. 망치는 다른 Tee를 해동시킬 수 있다. 다른 Tee를 타격할 시 Tee를 위로 밀어 올리며, 또한 자신으로부터 조금 떨어져 있는 Tee도...
    4 KB (317 words) - 14:29, 11 February 2023
  • on/off tiles in maps. While it is enabled, the pistol becomes an automatic weapon. Tees lose height quickly when they are not firing underneath themselves...
    1 KB (154 words) - 17:43, 14 March 2023
  • Pistol/ko (category Weapon/ko)
    120ms The pistol is a semi-automatic weapon. It is mainly used for communication and with the Hammer the only weapon equipped by default. It fires fast bullets...
    2 KB (296 words) - 19:24, 14 March 2023
  • teleporting with a teleport-enabled weapon. You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport. Modify the delay...
    2 KB (163 words) - 14:58, 5 May 2024
  • Pistol/tr (category Weapon/tr)
    Tabanca Crosshair Projectile Fire delay 120ms Tabanca yarı otomatik bir silahtır. Genelde iletişim amaçlı kullanılır ve çekiç ile beraber varsayılan olarak...
    2 KB (180 words) - 01:45, 15 August 2023
  • Ninja/tr (category Weapon/tr)
    Ninja Crosshair Fire delay 800ms Collect Remove / Ninja, diğer silahlara göre daha çok bir güçlendirme olduğundan farklıdır. Ninjayı aldıktan sonra, ateş...
    3 KB (244 words) - 17:53, 4 May 2024
  • Laser/tr (category Weapon/tr)
    Lazer Crosshair Fire delay 800ms Collect Remove / Disable / Enable Lazer tüfeği, teeleri çözmek için düz bir ışın atan otomatik silahtır. Lazer ışını duvarlardan...
    3 KB (240 words) - 18:01, 4 May 2024
  • Archive:Shotgun/tr (category Weapon)
    Template:Weapon Shotgun, düz bir ışın ateşler ve hareket odaklı, otomatik bir silahtır. Işın, duvarlardan yansır ve bir tee'yi vurana kadar ya da maksimum...
    5 KB (608 words) - 14:36, 11 February 2023
  • Pistol/zh (category Weapon/zh)
    手枪 准星 发射物 攻击延迟 120毫秒 手枪(英语:Pistol)是一个半自动武器。其常被用于与其他玩家进行快速交流,与 锤子同为玩家的初始武器。在《DDNet》里,与《Teeworlds》不同的是,其子弹不会因重力下坠。子弹在击中其他Tee或墙体时会立刻消失,通常情况下在击中Tee后也不会如其它武器般产生一些效果。...
    2 KB (439 words) - 04:48, 2 June 2023
  • Teleporter (section Weapon)
    the tee teleports to a spawn tile . The weapon teleporter can teleport projectiles and laser from all weapons. They to the same to-tele as the standard...
    2 KB (286 words) - 17:42, 14 March 2023
  • Hammer/tr (category Weapon/tr)
    Çekiç Crosshair Fire delay 120ms (Bir tee'ye vururken 320ms) Disable / Enable Çekiç, yarı otomatik bir yakın dövüş silahıdır. Otomatik olarak kuşanılan...
    4 KB (294 words) - 01:42, 15 August 2023
  • tees to places they cannot reach alone: Could be an elevated platform, a weapon pickup that's high above, or through a gap of freeze. With an extra tee...
    2 KB (286 words) - 12:29, 28 March 2024
  • Ninja/zh (category Weapon/zh)
    武士刀 准星 攻击延迟 800毫秒 取得 移除 / 武士刀(英语:Ninja)相较于其他武器来说不太一样,因此它被归类为特殊武器。 当玩家收集到武士刀时,玩家可以通过开火来向周围冲刺。当获得武士刀时,玩家将不能切换任何其他武器。获得武士刀15秒后,或玩家触碰到盾牌后,玩家会自动失去武士刀。武士刀通常被用来穿越障碍以及产生类似飞行的效果...
    3 KB (716 words) - 17:53, 4 May 2024
  • Hammer/ko (category Weapon/ko)
    4 blocks; the hooked tee will only move a very short distance) With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly...
    4 KB (403 words) - 18:59, 14 March 2023
  • Grenade/zh (category Weapon/zh)
    榴弹枪 准星 发射物 攻击延迟 500毫秒 取得 移除 / 禁用 / 启用 榴弹枪(英语:Grenade)/火箭(英语:Rocket)是一把全自动拋射武器(按住开火键即可连续不断地发射拋射物), 持榴弹枪开火时会发射一枚水平与垂直速度极高的榴弹。 发射出去的榴弹会做出类似抛物线形状的弧线运动轨迹,当...
    6 KB (1,421 words) - 15:40, 27 May 2023
  • Hammer/fr (category Weapon/fr)
    Marteau Curseur Délai entre les tirs 120ms (320ms après avoir frappé un tee) Désactiver / Activer Le marteau est une arme de mêlée semi-automatique. Il...
    4 KB (396 words) - 06:41, 5 May 2024
  • Shotgun/tr (category Weapon/tr)
    Enable The shotgun fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the Laser and will reflect off walls and ends by...
    8 KB (860 words) - 15:59, 27 May 2023
  • Laser/zh (category Weapon/zh)
    激光枪 准星 攻击延迟 800毫秒 取得 移除 / 禁用 / 启用 激光枪(英语:Laser)是一把可用于为玩家解除冻结状态的全自动武器。当持激光枪开火时,激光枪会沿开火时鼠标指针的方向发射一条光柱。 与 霰弹枪发射的光线相同,它们从外观上看是一致的,同时也都可以被可碰撞实体反弹、拥有最远射程或击中玩家产生交互。...
    3 KB (826 words) - 18:01, 4 May 2024
  • Grenade/fr (category Weapon/fr)
    Lance Grenade Curseur Projectile Délai entre les tirs 500ms Équiper Déséquiper / Désactiver / Activer Le Lance Grenade est une arme automatique centrée...
    6 KB (743 words) - 06:13, 5 May 2024
  • Hammer/zh (category Weapon/zh)
    锤子 准星 攻击延迟 120毫秒(当击中其他tee时为320毫秒) 禁用 / 启用 锤子(英语:Hammer)是一个近战半自动武器。其为绝大多数DDRace技巧中最基础的部分,与 手枪同为玩家所拥有的初始武器。锤子可以用来为其他玩家解除冻结状态,也可以用来给其他玩家一个向上的力,或者是单纯击打其他玩...
    4 KB (897 words) - 07:50, 2 June 2023
  • Pistol/en (category Weapon/en)
    120ms The pistol is a semi-automatic weapon. It is mainly used for communication and with the Hammer the only weapon equipped by default. It fires fast bullets...
    2 KB (245 words) - 17:57, 14 March 2023
  • Hammer/en (category Weapon/en)
    Hammer is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the Pistol the only weapon equipped by default. The hammer...
    3 KB (404 words) - 18:58, 14 March 2023
  • setting attached to your weapon binds. bind [key] "+weapon1; cl_dummy_restore_weapon 0" bind [key] "+weapon5; cl_dummy_restore_weapon 1" This of course only...
    29 KB (2,513 words) - 16:14, 4 July 2023
  • Ninja/en (category Weapon/en)
    the other weapons by being more like a power-up. Upon collecting ninja, you can dash around by firing. You can’t switch to any other weapon while you have...
    2 KB (309 words) - 17:54, 4 May 2024
  • for. For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - pistol, 2 - grenade, 3 - laser First, select an unused...
    6 KB (784 words) - 17:48, 14 March 2023
  • shotgun as primary weapon. zCatch Ninja with the ninja weapon as primary weapon. Only zCatch Laser and zCatch Grenade were played seriously. Other variants...
    9 KB (1,291 words) - 10:15, 15 July 2023
  • Laser/es (category Weapon/es)
    Recoger Eliminar / Desactivar / Activar The laser rifle is an automatic weapon that fires a straight beam that is used to unfreeze tees. The laser beam...
    3 KB (326 words) - 18:01, 4 May 2024
  • Laser/en (category Weapon/en)
    800ms Collect Remove / Disable / Enable The laser rifle is an automatic weapon that fires a straight beam that is used to unfreeze tees. The laser beam...
    2 KB (323 words) - 18:01, 4 May 2024
  • tile when it is hit, the tee is then only unfrozen for one tick, allowing weapon, movement, and jump input for that tick. While hook input is possible, the...
    5 KB (652 words) - 12:48, 5 May 2024
  • teleporting with a teleport-enabled weapon. You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport. Modify the delay...
    2 KB (163 words) - 16:03, 5 May 2024
  • Ninja/uk (category Weapon/uk)
    Ніндзя Курсор Затримка 800мс Підбір Вилучення / Ніндзя - це особливий тип обладнання, відрізняючийся від інших видів зброї тим, що він більше є бонусом...
    4 KB (299 words) - 17:53, 4 May 2024
  • Ninja/ru (category Weapon/ru)
    Ниндзя Курсор Задержка 800мс Подбор Удаление / Ниндзя отличается от других видов оружия тем, что является скорее бонусом, чем реальным оружием. Получив...
    4 KB (298 words) - 17:54, 4 May 2024
  • Ninja/es (category Weapon/es)
    Ninja Punto de mira Retraso del disparo 800ms Recoger Eliminar / Ninja es diferente a las otras armas al ser más como un potenciador. Al recoger el ninja...
    3 KB (308 words) - 17:54, 4 May 2024
  • addweapon i[weapon-id] Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5) removeweapon i[weapon-id]...
    109 KB (0 words) - 17:39, 4 May 2024
  • Pistol/uk (category Weapon/uk)
    Пістолет Курсор Снаряд Затримка 120мс Пістолет є одним із двох постійно доступних типів зброї. Це напівавтоматична зброя, що використовується в основному...
    3 KB (217 words) - 19:31, 26 August 2023
  • Laser/uk (category Weapon/uk)
    Лазер Курсор Затримка 800мс Підбір Вилучення / Вимкнення / Увімкнення Лазер - це автоматична зброя, яка випромінює прямий промінь і використовується для...
    4 KB (285 words) - 18:01, 4 May 2024
  • the tee teleports to a spawn tile . The weapon teleporter can teleport projectiles and laser from all weapons. They to the same to-tele as the standard...
    2 KB (286 words) - 19:22, 14 March 2023
  • Grenade/en (category Weapon/en)
    Grenade Launcher (sometimes referred to as rocket) is an automatic projectile weapon that is centered around fast horizontal and vertical movement. It fires...
    5 KB (712 words) - 15:41, 27 May 2023
  • Hammer/uk (category Weapon/uk)
    Хаммер Курсор Затримка 120 мс (320 мс при ударі гравця) Вимкнення / Увімкнення Хаммер (іноді молот) - це напівавтоматична ближньо-бійна зброя. Він є основою...
    6 KB (329 words) - 20:04, 30 December 2023
  • Pistol/es (category Weapon/es)
    Pistola Punto de mira Proyectil Retraso del disparo 120ms La pistola es una de las dos armas que siempre estarán disponibles junto con el Martillo. Es...
    2 KB (266 words) - 02:22, 17 March 2023
  • Laser/ru (category Weapon/ru)
    Лазер Курсор Задержка 800мс Подбор Удаление / Отключение / Включение Лазер это автоматическое оружие, стреляющее прямым лучом, который используется для...
    5 KB (287 words) - 18:00, 4 May 2024
  • Shotgun/en (category Weapon/en)
    Enable The shotgun fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the Laser and will reflect off walls and ends by...
    5 KB (809 words) - 15:52, 27 May 2023
  • on/off tiles in maps. While it is enabled, the pistol becomes an automatic weapon. Tees lose height quickly when they are not firing underneath themselves...
    1 KB (154 words) - 19:25, 14 March 2023
  • Shotgun/zh (category Weapon/zh)
    霰弹枪 准星 攻击延迟 500毫秒 取得 移除 / 禁用 / 启用 霰弹枪(英语:Shotgun)不是初始武器,但是可以在一些地图中获取。玩家手持霰弹枪开火会从枪口向鼠标光标发射一条光线。 霰弹枪是自动武器。霰弹枪与 激光枪发射的光线形状相同而颜色可以相异,并且两种光线都可以被墙体反射。它们各自拥有最远射程,射中玩家后产生不同的效果。...
    8 KB (1,887 words) - 07:45, 2 June 2023
  • Grenade/tr (category Weapon/tr)
    Roket Atar Crosshair Projectile Fire delay 500ms Collect Remove / Disable / Enable Roket silah (bazen el bombası olarak da adlandırılır), yatay ve dikey...
    6 KB (572 words) - 23:14, 18 August 2023
  • for. For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - pistol, 2 - grenade, 3 - laser First, select an unused...
    5 KB (746 words) - 14:30, 11 February 2023
  • Grenade/ru (category Weapon/ru)
    Граната Курсор Снаряд Задержка 500мс Подбор Удаление / Отключение / Включение Граната (чаще называемой "ракетой") - это автоматическое метательное оружие...
    10 KB (626 words) - 18:19, 29 August 2023
  • Grenade/uk (category Weapon/uk)
    Гранатомет Курсор Снаряд Затримка 500мс Підбір Вилучення / Вимкнення / Увімкнення Граната (частіше звана "ракетою") - це автоматична метальна зброя, в...
    9 KB (611 words) - 17:59, 31 December 2023
  • Hammer/es (category Weapon/es)
    Martillo Punto de mira Retraso del disparo 120ms (320ms al golpear a un tee) Desactivar / Activar El Martillo es un arma a melé, semiautomática. Es fundamental...
    4 KB (474 words) - 18:35, 14 March 2023
  • Welcome to the Official DDraceNetwork Wiki. 11 active editors (of 271 registered) are currently maintaining 325 articles and 164 images. Steam | Website...
    5 KB (157 words) - 15:00, 11 February 2023
  • tile when it is hit, the tee is then only unfrozen for one tick, allowing weapon, movement, and jump input for that tick. While hook input is possible, the...
    6 KB (652 words) - 12:49, 5 May 2024
  • Grenade/es (category Weapon/es)
    Lanza Granadas Punto de mira Proyectil Retraso del disparo 500ms Recoger Eliminar / Desactivar / Activar El Lanza Granadas (también dicho rocket) es un...
    6 KB (699 words) - 22:25, 11 August 2023
  • Willkommen zum Offiziellem DDraceNetwork Wiki. 7 aktive Editoren (von 268 registrierten) pflegen derzeit 324 Seiten und 164 Bilder. Steam | Website | GitHub...
    10 KB (155 words) - 08:29, 11 February 2023
  • Shotgun/uk (category Weapon/uk)
    Дробовик Курсор Затримка 500мс Підбір Вилучення / Вимкнення / Увімкнення Дробовик стріляє прямим променем і є автоматичною зброєю, орієнтованою на рух...
    11 KB (704 words) - 14:01, 27 August 2023
  • Shotgun/ru (category Weapon/ru)
    Дробовик Курсор Задержка 500мс Подбор Удаление / Отключение / Включение Дробовик стреляет прямым лучом и является автоматическим оружием, ориентированным...
    10 KB (708 words) - 15:58, 27 May 2023
  • tiles. Tees can interact with each other and the world through collisions, weapons, switches, and more. If tiles are placed on the border of a map, they will...
    2 KB (228 words) - 18:36, 14 March 2023
  • tiles. Tees can interact with each other and the world through collisions, weapons, switches, and more. If tiles are placed on the border of a map, they will...
    1 KB (177 words) - 17:49, 14 March 2023
  • too close causes self-damage) Ability: Hammer can place two laser mines. Weapon 4 is the Teleport Gun. (Note: After killing 6 or more zombies with the laser...
    8 KB (1,148 words) - 18:22, 1 September 2023
  • Shotgun/es (category Weapon/es)
    Escopeta Punto de mira Retraso del disparo 500ms Recoger Eliminar / Desactivar / Activar La escopeta es un arma automática, la cual dispara un rayo recto...
    6 KB (859 words) - 15:59, 27 May 2023
  • tiles. Tees can interact with each other and the world through collisions, weapons, switches, and more. If tiles are placed on the border of a map, they will...
    2 KB (177 words) - 08:31, 22 March 2023
  • Main Page (section Weapons)
    Welcome to the Official DDraceNetwork Wiki. 6 active editors (of 267 registered) are currently maintaining 323 articles and 163 images. Steam | Website...
    8 KB (159 words) - 15:07, 10 May 2024
  • the back tee hits the other. jp : jetpack, a modification to your second weapon (pistol) that allows you to fly r1 : rank 1, to signify the top time on...
    5 KB (673 words) - 21:25, 4 May 2024
  • for. For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - pistol, 2 - grenade, 3 - laser First, select an unused...
    7 KB (829 words) - 21:40, 18 June 2023
  • shotgun as primary weapon. zCatch Ninja with the ninja weapon as primary weapon. Only zCatch Laser and zCatch Grenade were played seriously. Other variants...
    8 KB (1,300 words) - 10:15, 15 July 2023
  • to grab onto hookable tiles or other tees. Fire/use your current active weapon with left click. Use an emote with ⇧ Shift. Most of the communication in...
    7 KB (968 words) - 09:41, 8 May 2024
  • monsters to earn points and use those points to upgrade weapons. Then, use these upgraded weapons to kill more monsters, and so on. Before the next wave...
    4 KB (517 words) - 16:36, 20 February 2024
  • setting attached to your weapon binds. bind [key] "+weapon1; cl_dummy_restore_weapon 0" bind [key] "+weapon5; cl_dummy_restore_weapon 1" This of course only...
    30 KB (2,494 words) - 08:01, 2 January 2024
  • setting attached to your weapon binds. bind [key] "+weapon1; cl_dummy_restore_weapon 0" bind [key] "+weapon5; cl_dummy_restore_weapon 1" This of course only...
    28 KB (2,513 words) - 17:07, 4 July 2023
  • 또는 이 설정을 무기 결합에 연결하십시오. bind [키] "+weapon1; cl_dummy_restore_weapon 0" bind [키] "+weapon5; cl_dummy_restore_weapon 1" 물론 기본적으로 mousewheelup 및 mousewheeldown에...
    30 KB (2,109 words) - 11:23, 11 February 2023
  • to hook onto hookable tiles or other tees. Fire/use your current active weapon with left click. Emote with ⇧ Shift. Most of the communication in DDNet...
    9 KB (965 words) - 21:10, 26 April 2023
  • 또는 이 설정을 무기 결합에 연결하십시오. bind [키] "+weapon1; cl_dummy_restore_weapon 0" bind [키] "+weapon5; cl_dummy_restore_weapon 1" 물론 기본적으로 mousewheelup 및 mousewheeldown에...
    31 KB (2,061 words) - 16:17, 2 March 2024
  • параметр к привязкам оружия. bind [key] "+weapon1; cl_dummy_restore_weapon 0" bind [key] "+weapon5; cl_dummy_restore_weapon 1" Конечно, это работает только в том...
    38 KB (2,262 words) - 12:51, 30 December 2023
  • for. For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - pistol, 2 - grenade, 3 - laser First, select an unused...
    5 KB (784 words) - 18:36, 14 March 2023
  • for. For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - pistol, 2 - grenade, 3 - laser First, select an unused...
    7 KB (784 words) - 08:13, 22 March 2023
  • too close causes self-damage) Ability: Hammer can place two laser mines. Weapon 4 is the Teleport Gun. (Note: After killing 6 or more zombies with the laser...
    8 KB (1,148 words) - 18:38, 1 September 2023
  • tiles. Tees can interact with each other and the world through collisions, weapons, switches, and more. If tiles are placed on the border of a map, they will...
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  • Welcome to the Official DDraceNetwork Wiki. 6 active editors (of 267 registered) are currently maintaining 323 articles and 163 images. Steam | Website...
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  • too close causes self-damage) Ability: Hammer can place two laser mines. Weapon 4 is the Teleport Gun. (Note: After killing 6 or more zombies with the laser...
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  • too close causes self-damage) Ability: Hammer can place two laser mines. Weapon 4 is the Teleport Gun. (Note: After killing 6 or more zombies with the laser...
    12 KB (1,430 words) - 18:38, 1 September 2023
  • Welcome to the Official DDraceNetwork Wiki. 6 active editors (of 263 registered) are currently maintaining 350 articles and 163 images. Steam | Website...
    5 KB (157 words) - 08:29, 11 February 2023
  • Добродошли у главни DDraceNetwork Вики. 6 активних корисника (од 267 регистровано) који одржавају 323 артикла и 163 слика. Steam | Website | GitHub | Discord...
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  • tile when it is hit, the tee is then only unfrozen for one tick, allowing weapon, movement, and jump input for that tick. While hook input is possible, the...
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  • Benvingut a la Wiki oficial de DDraceNetwork. 6 editors actius (dels 263 registrats) estan mantenint actualment 350 articles i 163 imatges. Steam | Web...
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  • to hook onto hookable tiles or other tees. Fire/use your current active weapon with left click. Emote with ⇧ Shift. Most of the communication in DDNet...
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  • monsters to earn points and use those points to upgrade weapons. Then, use these upgraded weapons to kill more monsters, and so on. Before the next wave...
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  • the back tee hits the other. jp : jetpack, a modification to your second weapon (pistol) that allows you to fly r1 : rank 1, to signify the top time on...
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  • following weapons: Hammer: Used to unfreeze others, do drag parts and other techniques. Pistol: Used for communication with other tees. These are weapons that...
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  • unhookable tile. The difference to the unhookable tile is that tees and weapon projectiles don't collide with it. The directional hook-through tile is...
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  • modification normally played with Laser, but also available with Grenade. The weapons behave like Instagib. At the beginning of the Round every tee spawn in their...
    1,015 bytes (132 words) - 15:19, 11 February 2023
  • параметр до прив'язок зброї. bind [key] "+weapon1; cl_dummy_restore_weapon 0" bind [key] "+weapon5; cl_dummy_restore_weapon 1" Звичайно, це працює тільки в тому...
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  • all the other players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's...
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  • Crosshair...
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  • Курсор...
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  • Снаряд...
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  • Задержка...
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  • Подбор...
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  • Удаление...
    16 bytes (1 word) - 23:23, 2 March 2023
  • Отключение...
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  • Включение...
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  • Гранотомет...
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  • Дуга ракеты...
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  • Гранотомет...
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  • Дуга ракеты...
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  • 准星...
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  • 发射物...
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  • 取得...
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  • 移除...
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  • 禁用...
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  • 启用...
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  • 榴弹枪...
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  • 榴弹枪...
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  • Punto de mira...
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  • Proyectil...
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  • Retraso del disparo...
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  • Recoger...
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  • Eliminar...
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  • Desactivar...
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  • Activar...
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  • Lanza Granadas...
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  • Arco del cohete...
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  • Lanza Granadas...
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  • Arco del cohete...
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  • Projectile...
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  • Fire delay...
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  • Collect...
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  • Remove...
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  • Disable...
    7 bytes (1 word) - 23:19, 2 March 2023
  • Enable...
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  • Grenade Launcher...
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  • Rocket arc...
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  • Grenade Launcher...
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  • Rocket arc...
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  • Вилучення...
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  • Вимкнення...
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  • Увімкнення...
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  • Гранатомет...
    20 bytes (1 word) - 16:33, 31 December 2023
  • Дуга ракети...
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  • Гранатомет...
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  • Дуга ракети...
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  • Курсор...
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  • Снаряд...
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  • Затримка...
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  • Підбір...
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  • Projectile...
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  • Curseur...
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  • Désactiver...
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  • Activer...
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  • Déséquiper...
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  • Équiper...
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  • Lance Grenades...
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  • Trajectoire des Grenades...
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  • Trajectoire des grenades...
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  • Lance Grenades...
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  • 攻击延迟...
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  • 榴弹发射弧度...
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  • 榴弹发射弧度...
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  • Délai entre les tirs...
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  • Template:Infobox weapon...
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  • Template:Infobox weapon/ru...
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  • Template:Infobox weapon...
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  • Template:Infobox weapon...
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  • Template:Infobox weapon...
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  • 模板:武器信息栏...
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  • the back tee hits the other. jp : jetpack, a modification to your second weapon (pistol) that allows you to fly r1 : rank 1, to signify the top time on...
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  • plate:TileLink}}: Template:TileLink Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod Apart from the normal <code>inline...
    32 members (1 subcategory, 0 files) - 14:37, 8 May 2024
  • ★✰✰✰✰ Care for your Time (has two non-gores parts, the first depends of the weapon you collected before, and the second is at the end of the map) ★✰✰✰✰ Heaven-time...
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  • modification normally played with Laser, but also available with Grenade. The weapons behave like Instagib. At the beginning of the Round every tee spawn in their...
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  • Teewars 0.1 released 2007-08-05: Teewars 0.2 released with Ninja as new weapon 2007-12-15: Teewars 0.3 released with double jump and two new game modes:...
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  • Teewars 0.1 released 2007-08-05: Teewars 0.2 released with Ninja as new weapon 2007-12-15: Teewars 0.3 released with double jump and two new game modes:...
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  • mediawiki.org/wiki/Help:Images If you identify a common occurrence, such as weapon info boxes, you can automate it creating templates, more info here. List...
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  • addweapon i[weapon-id] Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5) removeweapon i[weapon-id]...
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  • addweapon i[weapon-id] Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5) removeweapon i[weapon-id]...
    128 KB (0 words) - 17:41, 4 May 2024
  • addweapon i[weapon-id] Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5) removeweapon i[weapon-id]...
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  • focused on the instagib laser rifle variant of zCatch, where your primary weapon is a laser rifle which instantly kills, hence catches, your opponents. After...
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  • along the main path. Often, finishers are awarded with certain power-ups or weapons upon reaching the finish line. In some cases, an additional challenge may...
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  • shotgun as primary weapon. zCatch Ninja with the ninja weapon as primary weapon....
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  • cl_dummy_restore_weapon 0 您也可以自行运用切换或者配置文件将下面指令绑定至切换武器的按键上。 bind [按键] "+weapon1; cl_dummy_restore_weapon 0" bind [按键] "+weapon5; cl_dummy_restore_weapon 1" 注意:谨...
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  • addweapon i[weapon-id] Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5) removeweapon i[weapon-id]...
    126 KB (0 words) - 17:41, 4 May 2024
  • addweapon i[weapon-id] Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5) removeweapon i[weapon-id]...
    128 KB (2 words) - 17:40, 4 May 2024
  • the back tee hits the other. jp : jetpack, a modification to your second weapon (pistol) that allows you to fly r1 : rank 1, to signify the top time on...
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  • files, or have this setting attached to your weapon binds. bind [key] "+weapon1; cl_dummy_restore_weapon 0"...
    487 bytes (34 words) - 19:41, 11 February 2023
  • bind [key] "+weapon5; cl_dummy_restore_weapon 1" This of course only works if you have dedicated weapon binds as opposed to +nextweapon and +prevweapon...
    427 bytes (34 words) - 19:41, 11 February 2023
  • attacher ce paramètre aux binds de votre arme. bind [clef] "+weapon5; cl_dummy_restore_weapon 1" Bien sûr, cela ne fonctionne que si vous avez des binds...
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  • Everything that involves the hammer weapon....
    1 member (0 subcategories, 0 files) - 10:12, 12 January 2021
  • Everything that involves the pistol weapon....
    1 member (0 subcategories, 0 files) - 10:12, 12 January 2021
  • cl_dummy_restore_weapon 0 이제 바인드를 사용하기 시작할 때 그들이 권총을 들고 있다면, 그들은 해머로 전환하고 1번의 권총 발사 후에 그 자리에 머무를 것입니다. 그러나 이 설정을 1로 설정하면 몇 가지 이점이 있습니다. cl_dummy_restore_weapon 1 이렇게...
    590 bytes (51 words) - 16:07, 2 March 2024
  • Показать коллизию хука +weapon1 Переключиться на молоток +weapon2 Переключиться на пистолет +weapon3 Переключиться на дробовик +weapon4 Переключиться на гранатомёт...
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  • Hammer is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the Pistol the only weapon equipped by default. The hammer...
    356 bytes (59 words) - 19:15, 11 February 2023
  • +hook 发射钩索 +fire 开火 +showhookcoll 显示钩索辅助线 +weapon1 切换到锤子 +weapon2 切换到手枪 +weapon3 切换到霰弹 +weapon4 切换到榴弹 +weapon5 切换到激光 +nextweapon 切换到下一武器 +prevweapon 切换到下一武器...
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  • The pistol is a semi-automatic weapon. It is mainly used for communication and with the Hammer the only weapon equipped by default. It fires fast bullets...
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  • certain maps / modes to mapping styles) Main idea: Many many maps will give a weapon such as a grenade or jetpack for a singular part just to take it away after...
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  • teams where players are divided into red and blue teams and come with two weapons - laser and hammer. With the Laser you can freeze opponents (usually lasts...
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  • mediawiki.org/wiki/Help:Images If you identify a common occurrence, such as weapon info boxes, you can automate it creating templates, more info here. List...
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  • между пистолетом и молотком. Если вы хотите исправить это: cl_dummy_restore_weapon 0 Теперь, если он держит пистолет, когда вы начинаете использовать бинд...
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  • між пістолетом і молотком. Якщо ви хочете виправити це: cl_dummy_restore_weapon 0 Тепер, якщо він тримає пістолет, коли ви починаєте використовувати бинд...
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  • Thumbnail for File:Hammer.png
    The hammer weapon....
    (128 × 96 (7 KB)) - 08:25, 12 January 2021
  • Thumbnail for File:Laser.png
    The laser weapon....
    (224 × 96 (7 KB)) - 08:25, 12 January 2021
  • Thumbnail for File:Grenade.png
    The grenade weapon....
    (224 × 64 (6 KB)) - 08:25, 12 January 2021
  • Thumbnail for File:Shotgun.png
    The shotgun weapon....
    (224 × 64 (7 KB)) - 08:26, 12 January 2021
  • Thumbnail for File:Pistol.png
    The pistol weapon....
    (128 × 64 (4 KB)) - 08:26, 12 January 2021
  • Thumbnail for File:Ninja.png
    The ninja weapon....
    (224 × 64 (3 KB)) - 08:26, 12 January 2021
  • forth between pistol and hammer. If you want to fix this: cl_dummy_restore_weapon 0 Now if they're holding pistol when you start using the bind, they will...
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  • pistolet et le marteau. Si vous voulez résoudre cela : cl_dummy_restore_weapon 0 Maintenant, s'ils tiennent un pistolet lorsque vous commencez à utiliser...
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  • focused on the instagib laser rifle variant of zCatch, where your primary weapon is a laser rifle which instantly kills, hence catches, your opponents. After...
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  • Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod...
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  • Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod...
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  • Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod...
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  • Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod...
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  • Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod...
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  • Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod...
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  • Modify the delay value to select the desired weapon:...
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  • The Hammer is a melee, semi-automatic weapon....
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  • Jump Move (only very little) Fire any weapon...
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  • Jump. Move (only very little). Fire any weapon....
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  • Weapons need to be collected and activated with a teleporter weapon on tile....
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  • As the only melee weapon, the hammer has a relatively short range....
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  • can achieve things like lower gravity, stronger shotgun pull, increased weapon fire rate, etc....
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  • Grenade Launcher (sometimes referred to as rocket) is an automatic projectile weapon that is centered around fast horizontal and vertical movement....
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  • As the only melee weapon, the hammer has a relatively short range....
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  • With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer....
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  • 처리하려면 toggle을 만들거나 구성 파일 또는 이 설정을 무기 결합에 연결하십시오. bind [키] "+weapon1; cl_dummy_restore_weapon 0"...
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  • The weapon teleporter can teleport projectiles and laser from all weapons. They to the same to-tele as the standard tele tiles....
    161 bytes (22 words) - 19:29, 11 February 2023
  • bind [키] "+weapon5; cl_dummy_restore_weapon 1" 물론 기본적으로 mousewheelup 및 mousewheeldown에 바인딩된 +nextweapon 및 +prevweapon과 달리 전용 무기 바인딩이 있는 경우에만 작동합니다. ....
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  • focused on the instagib laser rifle variant of zCatch, where your primary weapon is a laser rifle which instantly kills, hence catches, your opponents. After...
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  • on/off tiles in maps. While it is enabled, the pistol becomes an automatic weapon....
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  • либо прикрепить этот параметр к привязкам оружия. bind [key] "+weapon1; cl_dummy_restore_weapon 0"...
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  • teleporters, hook is always preserved when teleporting with a teleport-enabled weapon....
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  • For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - pistol, 2 - grenade, 3 - laser https://forum.ddnet.org/viewtopic...
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  • With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. Using this you can create...
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  • In some cases you will want to fire a weapon through the gap between two blocks. Since the gap is quite small, finding the right angle can be difficult...
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  • або прикріпити цей параметр до прив'язок зброї. bind [key] "+weapon1; cl_dummy_restore_weapon 0"...
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  • cl_dummy_restore_weapon 1 默认设置如上,因此当您的分身未拿锤子而您开启分身自动锤(以及由此引申的深度冻结飞行绑定)时分身会使用当前的武器开火后马上切换成锤子,当分身自动锤关闭时它会换回之前的武器,因此通过反复开关分身自动锤,可以让分身精准地用 激光多次射击自己,于是就出现如图片的情况。...
    677 bytes (177 words) - 13:55, 28 July 2023
  • ★★★✰✰ Skillz 3 Novice ★★★★✰ Skillz 5 Novice ★★★★★ Skillz 6 Moderate ★✰✰✰✰ Weapons Moderate ★★★✰✰ LazeAround2 Moderate ★★★★✰ 3Play Moderate ★★★★✰ Cleopatra...
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  • collecting ninja, you can dash around by firing. You can’t switch to any other weapon while you have ninja equipped. It will run out after 15 seconds or by touching...
    261 bytes (40 words) - 19:39, 11 February 2023
  • i[weapon-id]...
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  • i[weapon-id]...
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  • bind [key] "+weapon5; cl_dummy_restore_weapon 1" Конечно, это работает только в том случае, если у вас есть специальные привязки для оружия, в отличие...
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  • tile when it is hit, the tee is then only unfrozen for one tick, allowing weapon, movement, and jump input for that tick. https://heinrich5991.github.io...
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  • different number of seconds of freeze time can be set up. In 1-second freeze, weapon inputs can be executed once each second they are held down. However, movement...
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  • The shotgun fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the Laser and will reflect off walls and ends by...
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  • 您也可以自行运用切换或者配置文件将下面指令绑定至切换武器的按键上。 bind [按键] "+weapon1; cl_dummy_restore_weapon 0"...
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  • every time they bounce off of a wall. Since the Laser Rifle is an automatic weapon, it can be held down to shoot indefinitely and will fire immediately when...
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  • focused on the instagib laser rifle variant of zCatch, where your primary weapon is a laser rifle which instantly kills, hence catches, your opponents....
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  • bind [key] "+weapon5; cl_dummy_restore_weapon 1" Звичайно, це працює тільки в тому випадку, якщо у вас є спеціальні прив'язки для зброї, на відміну від...
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  • bind [clef] "+weapon5; cl_dummy_restore_weapon 1" Bien sûr, cela ne fonctionne que si vous avez des binds dédiés aux armes, contrairement à +nextweapon'...
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  • Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze Counterintuitively, the hammer will never cause downwards...
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  • 2007-08-05: Teewars 0.2 released with Ninja as new weapon Teewars 0.2 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3 Teewars...
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  • Auto switch weapon on pickup...
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  • Auto switch weapon when out of ammo...
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  • Switch to next weapon...
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  • Switch to previous weapon...
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  • Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze Counterintuitively, the hammer will never cause downwards...
    274 bytes (46 words) - 10:28, 12 January 2021
  • Jump Move (only very little) Fire any weapon Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect...
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  • Whether dummy should switch to last weapon after hammerfly...
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  • Before using the weapon that you want to use, it can be useful to use the pistol to find the right angle. Slightly adjust the angle you fire in until the...
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  • along the main path. Often, finishers are awarded with certain power-ups or weapons upon reaching the finish line. In some cases, an additional challenge may...
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  • along the main path. Often, finishers are awarded with certain power-ups or weapons upon reaching the finish line. In some cases, an additional challenge may...
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  • Predict weapon projectiles (only enabled if cl_antiping is set to 1)...
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  • Predict gunfire and show predicted weapon physics (with cl_antiping_grenade 1 and cl_antiping_weapons 1)...
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  • If you identify a common occurrence, such as weapon info boxes, you can automate it creating templates, more info here....
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  • Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)...
    109 bytes (21 words) - 21:26, 8 June 2023
  • removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)...
    113 bytes (21 words) - 21:26, 8 June 2023
  • The laser rifle is an automatic weapon that fires a straight beam that is used to unfreeze tees. The laser beam will bounce off of walls, ending either...
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  • тии, был сделан на "Gold Mine" в 2019-08-22 09:59:58 UTC. Moderate ★✰✰✰✰ Weapons Moderate ★★★✰✰ LazeAround2 Moderate ★★★★✰ 3Play Moderate ★★★★✰ Cleopatra...
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  • 2019-10-15: DDNet: Hammer became a buffered weapon: Hammer now buffers like Laser, Grenade and Shotgun. When your tee is frozen and you get unfrozen for...
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  • place two laser mines. Weapon 4 is the Teleport Gun. (Note: After killing 6 or more zombies with the laser mines, Scientist has a chance to gain "White Hole...
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  • before it gets reflected off the wall Since the Shotgun is an automatic weapon it can be held down to shoot indefinitely, which also allows you to directly...
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  • the closer you are to the gap Since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on unfreeze, even...
    590 bytes (97 words) - 19:58, 13 February 2023
  • bind [按键] "+weapon5; cl_dummy_restore_weapon 1" 注意:谨记不要使用+nextweapon和+prevweapon(默认绑定为鼠标滚轮向上和鼠标滚轮向下中)切换武器,因为除了鼠标滚轮(不包括无极滚轮)外的按键对于输入的判定更加灵敏,按下按键就会高频率切换武器,出现武器乱切换的情况。...
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  • number is set to zero. For switch layer hit on/off tiles, it modifies which weapon it allows/disallows hitting for: 0 - hammer, 2 - shotgun, 3 - grenade, 4...
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  • all the other players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's...
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  • tees, was done on "Gold Mine" in 2019-08-22 09:59:58 UTC. Moderate ★✰✰✰✰ Weapons Moderate ★★★✰✰ LazeAround2 Moderate ★★★★✰ 3Play Moderate ★★★★✰ Cleopatra...
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  • tees, was done on "Gold Mine" in 2019-08-22 09:59:58 UTC. Moderate ★✰✰✰✰ Weapons Moderate ★★★✰✰ LazeAround2 Moderate ★★★★✰ 3Play Moderate ★★★★✰ Cleopatra...
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  • to hook onto hookable tiles or other tees. Fire/use your current active weapon with left click. Emote with ⇧ Shift. Most of the communication in DDNet...
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  • mediawiki.org/wiki/Help:Images If you identify a common occurrence, such as weapon info boxes, you can automate it creating templates, more info here. List...
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  • unhookable tile. The difference to the unhookable tile is that tees and weapon projectiles don't collide with it. The directional hook-through tile is...
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  • unhookable tile. The difference to the unhookable tile is that tees and weapon projectiles don't collide with it. The directional hook-through tile is...
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  • teams where players are divided into red and blue teams and come with two weapons - laser and hammer. With the Laser you can freeze opponents (usually lasts...
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  • teams where players are divided into red and blue teams and come with two weapons - laser and hammer. With the Laser you can freeze opponents (usually lasts...
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  • unhookable tile. The difference to the unhookable tile is that tees and weapon projectiles don't collide with it. The directional hook-through tile is...
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  • addweapon i[weapon-id] Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5) removeweapon i[weapon-id]...
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  • 64 Tees, war auf "Gold Mine" am 2019-08-22 09:59:58 UTC. Moderate ★✰✰✰✰ Weapons Moderate ★★★✰✰ LazeAround2 Moderate ★★★★✰ 3Play Moderate ★★★★✰ Cleopatra...
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  • +nextweapon Switch to next weapon +prevweapon Switch to previous weapon add_foe s[name] ?s[clan] Add a foe remove_foe s[name] ?s[clan] Remove a foe foes List...
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  • focused on the instagib laser rifle variant of zCatch, where your primary weapon is a laser rifle which instantly kills, hence catches, your opponents. After...
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  • monsters to earn points and use those points to upgrade weapons. Then, use these upgraded weapons to kill more monsters, and so on....
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  • Hero Weapons: Pistol, Shotgun, Grenade Launcher, Laser Gun Ability: A diverse set of weapons, requires finding flags. Upon flag pickup, all humans gain...
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  • the back tee hits the other. jp : jetpack, a modification to your second weapon (pistol) that allows you to fly r1 : rank 1, to signify the top time on...
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  • Engineer Weapons: Hammer, Pistol, Laser Gun Ability: Use the hammer to set up a laser wall that instantly kills zombies. Lasts for 30 seconds, with each...
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  • 0 1 sv_teleport_lose_weapons Lose weapons when teleported (useful for some race maps) 0 0 1 sv_deepfly Allow fire non auto weapons when deep 1 0 1 sv_d...
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  • 0 1 sv_teleport_lose_weapons Lose weapons when teleported (useful for some race maps) 0 0 1 sv_deepfly Allow fire non auto weapons when deep 1 0 1 sv_d...
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  • 0 1 sv_teleport_lose_weapons Lose weapons when teleported (useful for some race maps) 0 0 1 sv_deepfly Allow fire non auto weapons when deep 1 0 1 sv_d...
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  • Template:Weapon...
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  • This is specially useful to use with doors, hammer hit, freeze and weapons....
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  • Ninja is a different to the other weapons by being more like a power-up....
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  • It is one of the 2 always accessible weapons, and it is probably the one you will be using the most....
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  • /shop or pressing Esc to open the menu. 1.Get Ninja: 10 Points 2.Get All Weapons: 15 Points 3.Increase Maximum Health: 15 Points = 1 Health 4.Health and...
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  • plate:TileLink}}: Template:TileLink Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod Крім звичайного <code>Інлайн форматування...
    7 members (0 subcategories, 0 files) - 17:57, 31 December 2023
  • the switch layer with a teleporter gun block tile to allow only specific weapons to teleport....
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  • The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018. https://ddnet.org/downloads/#11.3...
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  • tiles. Tees can interact with each other and the world through collisions, weapons, switches, and more....
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  • 0: All weapons 1: Only Pistol 2: Only Grenade 3: Only Laser (4 or greater equals 0)...
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  • Sniper Weapons: Hammer, Pistol, Laser Gun Ability: Triple jump, high damage from the laser gun, hammer deals double damage when fixed in position....
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  • Ninja Weapons: Knife, Pistol, Grenades Ability: Ninja knife allows for quick, consecutive kills. Note that you can only use it twice in mid-air before...
    177 bytes (26 words) - 09:01, 1 September 2023
  • Weapons...
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  • plate:TileLink}}: Template:TileLink Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod Apart from the normal <code>inline...
    7 members (0 subcategories, 0 files) - 19:53, 16 March 2023
  • plate:TileLink}}: Template:TileLink Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod Apart from the normal <code>inline...
    4 members (0 subcategories, 0 files) - 07:05, 25 March 2023
  • plate:TileLink}}: Template:TileLink Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod Помимо обычного <code>Инлайн форматирования...
    7 members (0 subcategories, 0 files) - 20:49, 16 March 2023
  • Whether the weapons are reset on passing the start tile or not...
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  • Allow fire non auto weapons when deep...
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  • Whether the weapons are reset on passing the start tile or not...
    62 bytes (12 words) - 21:26, 8 June 2023
  • Soldier Weapons: Hammer, Pistol, Grenades Ability: Hammer places remote-controlled bombs. Each placement can explode three times. The bomb damages yourself...
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  • Link + Image for weapons (text is customizable):...
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  • Allow fire non auto weapons when deep...
    37 bytes (7 words) - 21:26, 8 June 2023
  • "death." Can be quickly awakened by other zombies through hammering. Regular weapons cannot kill it, only terrain or the Medic's conversion can reverse it to...
    219 bytes (34 words) - 09:01, 1 September 2023
  • Gives all weapons to you...
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  • Removes all weapons from you...
    28 bytes (5 words) - 21:26, 8 June 2023
  • Teleporting of all weapons (deprecated, use special entities instead)...
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  • infect another target that is being defended by the other players using weapons and laser walls. A "round" ends when the time runs out or when all players...
    285 bytes (48 words) - 19:01, 27 August 2023
  • Lose weapons when teleported (useful for some race maps)...
    56 bytes (9 words) - 21:26, 8 June 2023
  • Tile , which disables Movement and Jumping, but doesn't affect the Hook or weapons. After touching the Live Freeze Tile, the tee stays in Live Freeze until...
    358 bytes (39 words) - 19:06, 11 February 2023
  • Mercenary Weapons: Hammer, Pistol, Grenades Ability: Hammer places heart-shaped traps that, when triggered by zombies, prevent them from infecting humans...
    285 bytes (38 words) - 09:01, 1 September 2023
  • Teleporting of all weapons (deprecated, use special entities instead)...
    69 bytes (9 words) - 21:26, 8 June 2023
  • Lose weapons when teleported (useful for some race maps)...
    56 bytes (9 words) - 21:26, 8 June 2023
  • Moderate ★✰✰✰✰ Weapons Moderate ★★★✰✰ LazeAround2 Moderate ★★★★✰ 3Play Moderate ★★★★✰ Cleopatra Moderate ★★★★✰ Tetris Moderate ★★★★★ LazeAround DDmaX.Nut...
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  • Moderate ★✰✰✰✰ Weapons Moderate ★★★✰✰ LazeAround2 Moderate ★★★★✰ 3Play Moderate ★★★★✰ Cleopatra Moderate ★★★★✰ Tetris Moderate ★★★★★ LazeAround DDmaX.Nut...
    716 bytes (57 words) - 10:06, 5 July 2023
  • Moderate ★✰✰✰✰ Weapons Moderate ★★★✰✰ LazeAround2 Moderate ★★★★✰ 3Play Moderate ★★★★✰ Cleopatra Moderate ★★★★✰ Tetris Moderate ★★★★★ LazeAround DDmaX.Nut...
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  • A tee always starts with the following weapons: Hammer: Used to unfreeze others, do drag parts and other techniques. Pistol: Used for communication with...
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  • Looper Weapons: Hammer, Grenades, Laser Gun Ability: Hammer places a slowing wall that lasts 60 seconds. Each zombie passing through the wall slows for...
    280 bytes (45 words) - 09:01, 1 September 2023
  • показывать предсказанную физику оружия (с cl_antiping_grenade 1 и cl_antiping_weapons 1)...
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  • Weapons...
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  • modification normally played with Laser, but also available with Grenade. The weapons behave like Instagib....
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  • 中階 ★✰✰✰✰ Weapons 中階 ★★★✰✰ LazeAround2 中階 ★★★★✰ 3Play 中階 ★★★★✰ Cleopatra 中階 ★★★★✰ Tetris 中階 ★★★★★ LazeAround 古典 ★★✰✰✰ NUT_race8 高階 ★★✰✰✰ P2Z_Eclipse 高階...
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  • 预测开火与武器物理机制(需要cl_antiping_grenade 1和cl_antiping_weapons 1)...
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  • LIENTS调整。 2019-08-22 09:59:58 UTC 时刻一个 64 人的队伍完成了地图Gold Mine。 中阶 ★✰✰✰✰ Weapons 中阶 ★★★✰✰ LazeAround2 中阶 ★★★★✰ 3Play 中阶 ★★★★✰ Cleopatra 中阶 ★★★★✰ Tetris 中阶...
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  • game resolves around. It disables Movement keys, jumping, the Hook, and weapons for a few seconds. Currently hooked tees get released. Drag parts are based...
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  • Medic Weapons: Hammer (instant zombie kill), Pistol, Shotgun, Grenade Launcher (gives self shields), Laser Gun Ability: Hammer adds shields to humans....
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  • plate:TileLink}}: Template:TileLink Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod Apart from the normal <code>inline...
    7 members (0 subcategories, 0 files) - 22:07, 24 March 2023
  • to subtract from or add to a player's race time. For switch layer doors, weapons, freeze, deep freeze, hearts, shields, bullets, plasma turrets, and all...
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  • These are weapons that can be collected in maps that feature them: Shotgun: Shoots a laser that bounces on walls and pulls others towards you (or the last...
    334 bytes (52 words) - 21:06, 26 April 2023
  • along the main path. Often, finishers are awarded with certain power-ups or weapons upon reaching the finish line. In some cases, an additional challenge may...
    558 bytes (93 words) - 18:04, 5 April 2024
  • teams where players are divided into red and blue teams and come with two weapons - laser and hammer. With the Laser you can freeze opponents (usually lasts...
    707 bytes (122 words) - 10:55, 5 May 2024
  • plate:TileLink}}: Template:TileLink Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod 除了普通的<code>行内代码框格式</code> 和 <pre>...
    7 members (0 subcategories, 0 files) - 09:33, 4 December 2023
  • scoreboard. 1 0 1 cl_autoswitch_weapons Auto switch weapon on pickup 1 0 1 cl_autoswitch_weapons_out_of_ammo Auto switch weapon when out of ammo 0 0 1 cl_showhud...
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  • plate:TileLink}}: Template:TileLink Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod À l'exception du formattage de code...
    1 member (0 subcategories, 0 files) - 14:39, 8 May 2024
  • run to fall and tower, boat --Wohoo can we change the "weapons" to "weapons and powerups" or "weapons and status effects" and also include jetpack, inf jumps...
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  • 0 1 sv_teleport_lose_weapons Lose weapons when teleported (useful for some race maps) 0 0 1 sv_deepfly Allow fire non auto weapons when deep 1 0 1 sv_d...
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  • {{Infobox weapon | name = Grenade Launcher | image = Rocket-arc.png | caption = Rocket arc | gameskin = Grenade.png | crosshair = {{Game.png|Grenade crosshair}}...
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  • {{Infobox weapon | name = Гранотомет | image = Rocket-arc.png | caption = Дуга ракеты | gameskin = Grenade.png | crosshair = {{Game.png|Grenade crosshair}}...
    2 KB (57 words) - 07:03, 14 June 2023
  • {{Infobox weapon | name = Гранатомет | image = Rocket-arc.png | caption = Дуга ракети | gameskin = Grenade.png | crosshair = {{Game.png|Grenade crosshair}}...
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  • {{Infobox weapon | name = Grenade Launcher | image = Rocket-arc.png | caption = Rocket arc | gameskin = Grenade.png | crosshair = {{Game.png|Grenade crosshair}}...
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  • {{Infobox weapon | name = Lanza Granadas | image = Rocket-arc.png | caption = Arco del cohete | gameskin = Grenade.png | crosshair = {{Game.png|Grenade...
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  • {{Infobox weapon | name = Lance Grenades | image = Rocket-arc.png | caption = Trajectoire des grenades | gameskin = Grenade.png | crosshair = {{Game.png|Grenade...
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  • {{Infobox weapon | name = 榴弹枪 | image = Rocket-arc.png | caption = 榴弹发射弧度 | gameskin = Grenade.png | crosshair = {{Game.png|Grenade crosshair}} | projectile...
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