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- say r[message] Say in chat set_team i[id] i[team-id] ?i[delay in minutes] Set team of player to team set_team_all i[team-id] Set team of all players to team...109 KB (0 words) - 17:39, 4 May 2024
- started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of 5.69 tiles. Once you don’t touch the ground anymore, this jump...4 KB (567 words) - 20:10, 14 March 2023
- allows mappers to show standalone graphics in the map, most commonly used to set backgrounds and create parallax effects. They can be positioned statically...6 KB (784 words) - 17:48, 14 March 2023
- +toggle is used so that your first value is set only while the key is being pressed, and the second value is set when the key is released. bind [key] toggle...29 KB (2,513 words) - 16:14, 4 July 2023
- (double-jump) sets a tee's y velocity to -12.0, scaled by a value. Jumping will set the y velocity, cancelling out any previous upwards or downwards velocity...4 KB (562 words) - 19:12, 11 February 2023
- the console (F1): bind x "+toggle cl_dummy_hammer 1 0" Once you have that set, you can start pseudoflying. It is possible to start pseudofly in the air...4 KB (525 words) - 09:42, 24 April 2023
- activator: Activates the switch for a set time (delay value) Timed switch deactivator: Deactivates the switch for a set time (delay value) Switch activator:...1 KB (109 words) - 19:41, 14 March 2023
- a few ways to achieve it, but all of the methods use cl_dummy_copy_moves set to 1. This method makes use of cl_dummy_control. To start, you need a comfortable...8 KB (1,270 words) - 01:16, 28 October 2023
- Switch ctrl+A: Set the number of the next placed switch layer entity. In the drop-down menu: Number is used to set the number, Delay is used to set the number...16 KB (2,006 words) - 21:39, 14 December 2023
- Switch ctrl+A: Set the number of the next placed switch layer entity. In the drop-down menu: Number is used to set the number, Delay is used to set the number...23 KB (2,461 words) - 17:49, 14 March 2023
- you can edit and use the map for the demo. Create a new map in the editor Set the background color to #5E84AEFF Click on the quads layer Right-click the...8 KB (1,084 words) - 16:23, 2 December 2023
- In the switch layer a different number of seconds of freeze time can be set up. In 1-second freeze, weapon inputs can be executed once each second they...5 KB (652 words) - 12:48, 5 May 2024
- Upon starting the game, you will be prompted to set a name. Afterwards it will ask whether you want to play the tutorial map - it is recommended you do...7 KB (958 words) - 20:53, 4 December 2023
- Category:NeedsMigration. Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map -...9 KB (965 words) - 21:10, 26 April 2023
- You can upload any map you want, but you won't get official ranks this way. Create a LAN Server, and set it up to be public. You can find information about...11 KB (1,278 words) - 20:28, 19 June 2023
- by timakro 2014-09-06: Maps Envelope Tutorial by 2gethR 2011-12-13: How to set up your own rules for automapper by jxsl13 Timeline DDRace https://medium...24 KB (1,592 words) - 10:18, 30 April 2024
- allows mappers to show standalone graphics in the map, most commonly used to set backgrounds and create parallax effects. They can be positioned statically...7 KB (829 words) - 21:40, 18 June 2023
- started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of 5.69 tiles. Once you don’t touch the ground anymore, this jump...5 KB (618 words) - 20:14, 14 March 2023
- for positions and pixels for sizes. Note: set img_pixelsize to 0 to consider the largest possible size. Note: set quad_pixelsize to 0 to consider the same...10 KB (1,325 words) - 17:23, 9 February 2024
- you can edit and use the map for the demo. Create a new map in the editor Set the background color to #5E84AEFF Click on the quads layer Right-click the...11 KB (1,084 words) - 16:23, 2 December 2023