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This is a list of remarkable events that happened during DDraceNetwork lifetime. If you want to get a better overview, look at https://ddnet.tw/news/
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[[File:Screenshot 20220415-153542 Discord.jpg|thumb|Teetow describing how some of the Teeworlds sound effects were made]]
This is a list of remarkable events that happened during DDraceNetwork's lifetime and leading up to it. If you want to get a better overview, look at https://ddnet.org/news/


===Forris cheating Falling Down===
<!--T:2-->
2015-07-09.
Events directly related to DDNet are marked '''bold'''.


https://forum.ddnet.tw/viewtopic.php?t=1759
== Teewars closed beta == <!--T:3-->


===Teeworlds on Steam released===
<!--T:4-->
2015-08-24
* 2001: Matricks and Teetow form initial development team of "shootout". Matricks is responsible for coding, Teetow for making the music and sound effects.<ref>Teewars initial staff: [https://web.archive.org/web/20040622172527/http://www.teewars.com/teewars/index.php?page=crew http://web.archive.org/web/20040622172527/http://www.teewars.com/teewars/index.php?page=crew]</ref>


=== DDNet Closing down ===
<!--T:5-->
2015-09-25
* 2003-04-11: Game is named Teewars<ref name=":0">First available blog posts about Teewars: [https://web.archive.org/web/20030727062250/http://www.teewars.com/teewars/index.php http://web.archive.org/web/20030727062250/http://www.teewars.com/teewars/index.php]</ref>


"The main reason for shutting down DDNet is that I’m finishing my studies and want to focus on other projects. The time needed and costs for keeping DDNet running are too high for me. I couldn’t bear to watch DDNet deteriorate in quality and no fitting maintainer could be found to keep DDNet running."
<!--T:6-->
* 2003-05-05: Hook is added to Teewars<ref name=":0" />


=== DDNet keeps running ===
<!--T:7-->
2015-09-28
* 2007-05-17 - 2007-05-20: Teewars developers meet at [https://sv.wikipedia.org/wiki/Birdie_(LAN) Birdie]<ref>Blog post about the meetup: https://tlundmark.blogspot.com/2007/05/pictures-from-birdie-and-teewars.html</ref><ref>Birdie.org conference website: https://web.archive.org/web/20070313071732/http://birdie.org:80/Allmant/</ref> - Uppsala's biggest LAN party


'''DDNet will keep running''' with a new administration structure (east, DoNe and HMH), upcoming changes about race and DDrace maps, map testing and more to come!
== Teewars open beta == <!--T:8-->


===Aoe vs hi_leute_gll drama===
<!--T:9-->
2015-11-18
[[File:Teewars.png|thumb|The teewars logo]]


https://forum.ddnet.tw/viewtopic.php?f=3&t=2748&p=29591
<!--T:10-->
* 2007-05-20: Teewars 0.1 released<ref>Version history of wiki.teeworlds.de: https://web.archive.org/web/20120415173412/http://wiki.teeworlds.de/index.php/Versionen#Teewars_0.1.0_-_20.05.2007_12:02</ref>


===Milk white nails===
<!--T:11-->
2015-11-30{{#evt:
*2007-08-05: Teewars 0.2 released<ref>Teewars 0.2 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3</ref> with [[Special:MyLanguage/Ninja|Ninja]] as new weapon<ref>Teewars 0.2 release notes: https://web.archive.org/web/20071213033923/http://www.teewars.com:80/?page=downloads&id=150</ref>
service=youtube
|id=oLr6rbyNC2A
}}


https://forum.ddnet.tw/viewtopic.php?f=20&t=2815
<!--T:12-->
*2007-12-15: Teewars 0.3 released<ref>Teewars 0.3 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=172</ref> with [[Special:MyLanguage/Jump#Double Jump|double jump]] and two new game modes: [[Special:MyLanguage/TDM|TDM]] and [[Special:MyLanguage/CTF|CTF]]<ref>Teewars 0.3 release notes: https://web.archive.org/web/20071220094221/http://www.teewars.com:80/?page=downloads&id=171</ref>


===Starkiller finishes DDNet!===
<!--T:13-->
2018-06-26
[[File:Teeworlds_v0.3.png|thumb|The look and feel of teewars 0.3]]


With a race time of over 16 hours Starkiller finished the run_antibuguse map yesterday. Thus Starkiller is now the first player on DDNet in many years to have finished all maps and by doing so earned 23005 points. Congratulations!
== Teeworlds == <!--T:14-->


In total Starkiller finished all maps in a time of 48 days and 10 hours, with the longest time being over 17 hours on Binary and the shortest being NUT_short_race6 with just 2.22 seconds.
<!--T:15-->
*2008-03-22: Teewars renames to Teeworlds<ref>Forum post "About the name change": https://www.teeworlds.com/?page=journal&id=942</ref>


===N9mkOik caught botting===
<!--T:16-->
2018-11-08
*2008-03-22: Teeworlds 0.4 released<ref>Teeworlds 0.4 release announcement https://www.teeworlds.com/forum/viewtopic.php?id=944</ref> allowing custom maps to be downloaded from the game server<ref>Teeworlds 0.4 release notes: https://web.archive.org/web/20081217091032/http://www.teeworlds.com/?page=downloads&id=940</ref>


Yet again, we have exposed another botter among us: N9mkOik
<!--T:17-->
*2008-07-08: Teeworlds becomes open source<ref>Commit updating Teeworlds license to be open source: https://github.com/teeworlds/teeworlds/commit/a13b94f9e0bca8ea892311d9d9e0c0bc48616ea7#diff-7bb54d15ef4c4e0f20bb24add68a12fccced9925b304eaa696023143d278ea26</ref>


Has been banned for 2 months and all of his top5 ranks between ''01.01.2018'' to ''30.04.2018 have been deleted.''
<!--T:18-->
*2009-01-13: Teeworlds 0.5 released<ref>Teeworlds 0.5 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3072</ref> increasing max clients from 12 to 16<ref>Commit updating max clients to 16: https://github.com/teeworlds/teeworlds/commit/b65a2c63aa98d73e2e45b6db747793cfcda6f2c3</ref><ref>Teeworlds 0.5 release notes: https://web.archive.org/web/20100124235758/http://www.teeworlds.com/?page=downloads&id=3073</ref>


===Hammer became a buffered weapon.===
<!--T:19-->
2019-10-15
*2010-''03-01'': Start of ''DDracemaX'' (''DDMax'')<ref>"DDracemaX was created at end of February and start of March [2010]": https://web.archive.org/web/20130619065526/http://ddrace.info/mybb/Thread-I-like-DDRacemaX</ref>


Hammer now buffers like Rifle, Grenane and Shotgun. When your tee is frozen and you get unfrozen for one tick you can just hold down shoot-button and it will hammer when before you had to do a frame perfect input (used before in deepfly)
<!--T:20-->
*2010-08-29: Teeworlds developers shut down Teeworlds<ref>Forum post talking about the shutdown "[SUPPORT] Help Us Keep TW Alive!" by HipHopBlond: https://www.teeworlds.com/forum/viewtopic.php?id=6644</ref>


===Practice mode has been added===
<!--T:21-->
2020-05-27
*2010-08-30: Main developer matricks revises decision and assigns new staff<ref>"Teeworlds Elders" by matricks: https://www.teeworlds.com/forum/viewtopic.php?id=6641</ref>


=== DDNet Released on Steam ===
<!--T:22-->
2020-08-17
*2011-04-09: Teeworlds 0.6 released<ref>Teeworlds 0.6 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7602</ref><ref>Release notes 0.6.0 to 0.6.3 with links to changelogs: https://web.archive.org/web/20141221071641/https://www.teeworlds.com/?page=downloads</ref>


After a short wait of 5 years we just released DDraceNetwork on Steam! Check it out!
<!--T:23-->
*2013-07-18: Beginning of '''DDNet''' with first finish<ref>DDNet Timeline: https://forum.ddnet.org/viewtopic.php?f=3&t=1824</ref>


===Cor finishes DDNet!===
<!--T:24-->
2021-04-14
*2014-10-09: ''DDracemaX'' (''DDMax'') shutdown<ref>First post in DDNet Forum talking about DDMax in the past: https://forum.ddnet.org/viewtopic.php?f=113&t=504</ref>


Congratulations to Cor for finishing every single map on DDNet! His last finish was New Generation II 4 days ago with Aoe, coradax and @everyone. The current global scoreboard:
<!--T:25-->
*2015-04-18: '''DDNet''' starts releasing DDMax maps on their server<ref>"DDNet DDmaX server started!": https://forum.ddnet.org/viewtopic.php?p=13089#p13089</ref>
 
<!--T:26-->
*2015-08-24: Teeworlds on Steam released<ref>Teeworlds Steam forum post: https://www.teeworlds.com/forum/viewtopic.php?id=11512</ref><ref>DDNet blog post about Teeworlds steam release: https://ddnet.org/news/teeworlds-steam/</ref>
 
<!--T:27-->
*2015-08-25: '''DDNet''' starts applying for Steam'''<ref>DDNet greenlight blog post: https://ddnet.org/news/ddnet-steam/</ref>'''
 
<!--T:28-->
*2015-09-25: '''DDNet''' closes down (server shut down)<ref>The End of DDraceNetwork: https://ddnet.org/news/shutdown/</ref>
 
<!--T:29-->
*2015-09-28: '''DDNet''' keeps running<ref>DDNet keeps running: https://ddnet.org/news/ddnet-keeps-running/</ref>
 
<!--T:30-->
*2015-10-19: '''DDNet''' gets approved on Greenlight and can get released on Steam<ref>Archive page of Steam greenlight: https://web.archive.org/web/20151227165203/https://steamcommunity.com/sharedfiles/filedetails/?id=506147661</ref>
 
<!--T:31-->
*2018-10-14: Teeworlds 0.7 released<ref>Teeworlds 0.7 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=12547</ref> with two new game modes [[Special:MyLanguage/LMS|LMS]] and [[Special:MyLanguage/LTS|LTS]]
 
<!--T:32-->
*2018-10-30; Teeworlds 0.7 release status set back to beta<ref>"Take [0.7.0 release] as a beta": https://www.teeworlds.com/forum/viewtopic.php?pid=121864#p121864</ref>
 
<!--T:33-->
*2018-12-09: Teeworlds 0.7.1 released<ref>Teeworlds 0.7.1 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=12605</ref>
 
<!--T:34-->
*2019-03-30: '''DDNet''' Client: Server browser tab for ''KoG'' servers<ref>DDNet 12.0 release notes: https://ddnet.org/news/ddnet-12.0/</ref>
 
<!--T:35-->
*2019-10-15: '''DDNet:''' Hammer became a buffered weapon<ref>DDNet blog post: https://ddnet.org/news/hammer-unfreeze/</ref><ref>Blog post by heinrich5991: https://heinrich5991.github.io/blog/blog/one-tick-unfreeze</ref>: [[Special:MyLanguage/Hammer|Hammer]] now buffers like [[Special:MyLanguage/Laser|Laser]], [[Special:MyLanguage/Grenade|Grenade]] and [[Special:MyLanguage/Shotgun|Shotgun]]. When your tee is [[Special:MyLanguage/Freeze|frozen]] and you get unfrozen for one tick you can just hold down shoot-button and it will hammer when before you had to do a frame perfect input (used before in [[Special:MyLanguage/deepfly|deepfly]])
 
<!--T:36-->
*2019-12-09: '''DDNet''' starts running DDNet7 servers additionally to the 0.6 servers<ref>DDNet7 running on DDNets official locations blog post: https://ddnet.org/news/ddnet7/</ref>. allowing Teeworlds 0.7 players to finish maps on DDNet, exactly one year after the Teeworlds 0.7.1 release
 
<!--T:37-->
*2020-05-27: Practice mode has been added to '''DDNet'''<ref>DDNet blog post: https://ddnet.org/news/practice/</ref>
 
<!--T:38-->
*2020-06-24: '''DDNet''' server supports Teeworlds 0.7 clients to play natively by Learath2 superseding DDNet7 servers<ref>DDNet 14 release announcement: https://ddnet.org/news/ddnet-14.0/</ref>
 
<!--T:39-->
*2020-08-17: '''DDNet''' is released on Steam<ref>Steam release blog post: https://ddnet.org/news/steam-released/</ref><ref>DDNet steam page: https://store.steampowered.com/app/412220/DDraceNetwork/</ref>
 
*2022-02-27: '''DDNet''' adds a tutorial map<ref>DDNet blog post: https://ddnet.org/news/tutorial-tournament/</ref>
 
<!--T:40-->
*2022-09-23: '''DDNet''' switches from the ddnet.tw domain to the ddnet.org domain<ref>https://github.com/ddnet/ddnet-web/commit/c87b1148ca0da9955a6103f919aad9a92f8163db</ref>
 
== See also== <!--T:41-->
 
<!--T:42-->
*Teeworlds chronology: https://www.teeworlds.com/forum/viewtopic.php?id=10547
 
<!--T:43-->
*DDNet news entries: https://ddnet.org/news/
 
<!--T:44-->
*[https://forum.ddnet.org/viewtopic.php?f=3&t=1824 The History of DDNet] (2015-07-16)
 
<!--T:45-->
*Teeworlds release overview: https://web.archive.org/web/20120415173412/http://wiki.teeworlds.de/index.php/Versionen#Teewars_0.1.0_-_20.05.2007_12:02
 
<!--T:46-->
*Teeworlds timeline: https://github.com/TeeworldsDB/history/blob/master/timeline.md
 
<!--T:47-->
*Old Teeworlds downloads: https://downloads.teeworlds.com https://downloads.teeworlds.com/teewars/
 
==References== <!--T:48-->
 
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Latest revision as of 19:40, 28 December 2023

Teetow describing how some of the Teeworlds sound effects were made

This is a list of remarkable events that happened during DDraceNetwork's lifetime and leading up to it. If you want to get a better overview, look at https://ddnet.org/news/

Events directly related to DDNet are marked bold.

Teewars closed beta

  • 2001: Matricks and Teetow form initial development team of "shootout". Matricks is responsible for coding, Teetow for making the music and sound effects.[1]
  • 2003-04-11: Game is named Teewars[2]
  • 2003-05-05: Hook is added to Teewars[2]
  • 2007-05-17 - 2007-05-20: Teewars developers meet at Birdie[3][4] - Uppsala's biggest LAN party

Teewars open beta

The teewars logo
  • 2007-05-20: Teewars 0.1 released[5]
  • 2007-08-05: Teewars 0.2 released[6] with Ninja as new weapon[7]
The look and feel of teewars 0.3

Teeworlds

  • 2008-03-22: Teewars renames to Teeworlds[10]
  • 2008-03-22: Teeworlds 0.4 released[11] allowing custom maps to be downloaded from the game server[12]
  • 2008-07-08: Teeworlds becomes open source[13]
  • 2009-01-13: Teeworlds 0.5 released[14] increasing max clients from 12 to 16[15][16]
  • 2010-03-01: Start of DDracemaX (DDMax)[17]
  • 2010-08-29: Teeworlds developers shut down Teeworlds[18]
  • 2010-08-30: Main developer matricks revises decision and assigns new staff[19]
  • 2011-04-09: Teeworlds 0.6 released[20][21]
  • 2013-07-18: Beginning of DDNet with first finish[22]
  • 2014-10-09: DDracemaX (DDMax) shutdown[23]
  • 2015-04-18: DDNet starts releasing DDMax maps on their server[24]
  • 2015-08-24: Teeworlds on Steam released[25][26]
  • 2015-08-25: DDNet starts applying for Steam[27]
  • 2015-09-25: DDNet closes down (server shut down)[28]
  • 2015-09-28: DDNet keeps running[29]
  • 2015-10-19: DDNet gets approved on Greenlight and can get released on Steam[30]
  • 2018-10-14: Teeworlds 0.7 released[31] with two new game modes LMS and LTS
  • 2018-10-30; Teeworlds 0.7 release status set back to beta[32]
  • 2018-12-09: Teeworlds 0.7.1 released[33]
  • 2019-03-30: DDNet Client: Server browser tab for KoG servers[34]
  • 2019-10-15: DDNet: Hammer became a buffered weapon[35][36]: Hammer now buffers like Laser, Grenade and Shotgun. When your tee is frozen and you get unfrozen for one tick you can just hold down shoot-button and it will hammer when before you had to do a frame perfect input (used before in deepfly)
  • 2019-12-09: DDNet starts running DDNet7 servers additionally to the 0.6 servers[37]. allowing Teeworlds 0.7 players to finish maps on DDNet, exactly one year after the Teeworlds 0.7.1 release
  • 2020-05-27: Practice mode has been added to DDNet[38]
  • 2020-06-24: DDNet server supports Teeworlds 0.7 clients to play natively by Learath2 superseding DDNet7 servers[39]
  • 2020-08-17: DDNet is released on Steam[40][41]
  • 2022-02-27: DDNet adds a tutorial map[42]
  • 2022-09-23: DDNet switches from the ddnet.tw domain to the ddnet.org domain[43]

See also

References

  1. Teewars initial staff: http://web.archive.org/web/20040622172527/http://www.teewars.com/teewars/index.php?page=crew
  2. 2.0 2.1 First available blog posts about Teewars: http://web.archive.org/web/20030727062250/http://www.teewars.com/teewars/index.php
  3. Blog post about the meetup: https://tlundmark.blogspot.com/2007/05/pictures-from-birdie-and-teewars.html
  4. Birdie.org conference website: https://web.archive.org/web/20070313071732/http://birdie.org:80/Allmant/
  5. Version history of wiki.teeworlds.de: https://web.archive.org/web/20120415173412/http://wiki.teeworlds.de/index.php/Versionen#Teewars_0.1.0_-_20.05.2007_12:02
  6. Teewars 0.2 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3
  7. Teewars 0.2 release notes: https://web.archive.org/web/20071213033923/http://www.teewars.com:80/?page=downloads&id=150
  8. Teewars 0.3 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=172
  9. Teewars 0.3 release notes: https://web.archive.org/web/20071220094221/http://www.teewars.com:80/?page=downloads&id=171
  10. Forum post "About the name change": https://www.teeworlds.com/?page=journal&id=942
  11. Teeworlds 0.4 release announcement https://www.teeworlds.com/forum/viewtopic.php?id=944
  12. Teeworlds 0.4 release notes: https://web.archive.org/web/20081217091032/http://www.teeworlds.com/?page=downloads&id=940
  13. Commit updating Teeworlds license to be open source: https://github.com/teeworlds/teeworlds/commit/a13b94f9e0bca8ea892311d9d9e0c0bc48616ea7#diff-7bb54d15ef4c4e0f20bb24add68a12fccced9925b304eaa696023143d278ea26
  14. Teeworlds 0.5 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3072
  15. Commit updating max clients to 16: https://github.com/teeworlds/teeworlds/commit/b65a2c63aa98d73e2e45b6db747793cfcda6f2c3
  16. Teeworlds 0.5 release notes: https://web.archive.org/web/20100124235758/http://www.teeworlds.com/?page=downloads&id=3073
  17. "DDracemaX was created at end of February and start of March [2010]": https://web.archive.org/web/20130619065526/http://ddrace.info/mybb/Thread-I-like-DDRacemaX
  18. Forum post talking about the shutdown "[SUPPORT] Help Us Keep TW Alive!" by HipHopBlond: https://www.teeworlds.com/forum/viewtopic.php?id=6644
  19. "Teeworlds Elders" by matricks: https://www.teeworlds.com/forum/viewtopic.php?id=6641
  20. Teeworlds 0.6 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7602
  21. Release notes 0.6.0 to 0.6.3 with links to changelogs: https://web.archive.org/web/20141221071641/https://www.teeworlds.com/?page=downloads
  22. DDNet Timeline: https://forum.ddnet.org/viewtopic.php?f=3&t=1824
  23. First post in DDNet Forum talking about DDMax in the past: https://forum.ddnet.org/viewtopic.php?f=113&t=504
  24. "DDNet DDmaX server started!": https://forum.ddnet.org/viewtopic.php?p=13089#p13089
  25. Teeworlds Steam forum post: https://www.teeworlds.com/forum/viewtopic.php?id=11512
  26. DDNet blog post about Teeworlds steam release: https://ddnet.org/news/teeworlds-steam/
  27. DDNet greenlight blog post: https://ddnet.org/news/ddnet-steam/
  28. The End of DDraceNetwork: https://ddnet.org/news/shutdown/
  29. DDNet keeps running: https://ddnet.org/news/ddnet-keeps-running/
  30. Archive page of Steam greenlight: https://web.archive.org/web/20151227165203/https://steamcommunity.com/sharedfiles/filedetails/?id=506147661
  31. Teeworlds 0.7 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=12547
  32. "Take [0.7.0 release] as a beta": https://www.teeworlds.com/forum/viewtopic.php?pid=121864#p121864
  33. Teeworlds 0.7.1 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=12605
  34. DDNet 12.0 release notes: https://ddnet.org/news/ddnet-12.0/
  35. DDNet blog post: https://ddnet.org/news/hammer-unfreeze/
  36. Blog post by heinrich5991: https://heinrich5991.github.io/blog/blog/one-tick-unfreeze
  37. DDNet7 running on DDNets official locations blog post: https://ddnet.org/news/ddnet7/
  38. DDNet blog post: https://ddnet.org/news/practice/
  39. DDNet 14 release announcement: https://ddnet.org/news/ddnet-14.0/
  40. Steam release blog post: https://ddnet.org/news/steam-released/
  41. DDNet steam page: https://store.steampowered.com/app/412220/DDraceNetwork/
  42. DDNet blog post: https://ddnet.org/news/tutorial-tournament/
  43. https://github.com/ddnet/ddnet-web/commit/c87b1148ca0da9955a6103f919aad9a92f8163db