Search results
- Crosshair...9 bytes (1 word) - 23:19, 2 March 2023
- Курсор...12 bytes (1 word) - 07:03, 14 June 2023
- Снаряд...12 bytes (1 word) - 23:23, 2 March 2023
- Задержка...16 bytes (1 word) - 23:23, 2 March 2023
- Подбор...12 bytes (1 word) - 23:23, 2 March 2023
- Удаление...16 bytes (1 word) - 23:23, 2 March 2023
- Отключение...20 bytes (1 word) - 23:23, 2 March 2023
- Включение...18 bytes (1 word) - 23:23, 2 March 2023
- Гранотомет...20 bytes (1 word) - 23:24, 2 March 2023
- Дуга ракеты...21 bytes (2 words) - 23:24, 2 March 2023
- Гранотомет...20 bytes (1 word) - 23:24, 2 March 2023
- Дуга ракеты...21 bytes (2 words) - 23:24, 2 March 2023
- 准星...6 bytes (2 words) - 23:26, 2 March 2023
- 发射物...9 bytes (3 words) - 23:26, 2 March 2023
- 取得...6 bytes (2 words) - 23:26, 2 March 2023
- 移除...6 bytes (2 words) - 23:26, 2 March 2023
- 禁用...6 bytes (2 words) - 23:26, 2 March 2023
- 启用...6 bytes (2 words) - 23:26, 2 March 2023
- 榴弹枪...9 bytes (3 words) - 23:26, 2 March 2023
- 榴弹枪...9 bytes (3 words) - 23:26, 2 March 2023
- Punto de mira...13 bytes (3 words) - 02:31, 3 March 2023
- Proyectil...9 bytes (1 word) - 02:31, 3 March 2023
- Retraso del disparo...19 bytes (3 words) - 02:32, 3 March 2023
- Recoger...7 bytes (1 word) - 02:32, 3 March 2023
- Eliminar...8 bytes (1 word) - 02:32, 3 March 2023
- Desactivar...10 bytes (1 word) - 02:33, 3 March 2023
- Activar...7 bytes (1 word) - 02:33, 3 March 2023
- Lanza Granadas...14 bytes (2 words) - 02:33, 3 March 2023
- Arco del cohete...15 bytes (3 words) - 02:33, 3 March 2023
- Lanza Granadas...14 bytes (2 words) - 02:34, 3 March 2023
- Arco del cohete...15 bytes (3 words) - 02:34, 3 March 2023
- Projectile...10 bytes (1 word) - 23:19, 2 March 2023
- Fire delay...10 bytes (2 words) - 23:19, 2 March 2023
- Collect...7 bytes (1 word) - 23:19, 2 March 2023
- Remove...6 bytes (1 word) - 23:19, 2 March 2023
- Disable...7 bytes (1 word) - 23:19, 2 March 2023
- Enable...6 bytes (1 word) - 23:19, 2 March 2023
- Grenade Launcher...16 bytes (2 words) - 23:21, 2 March 2023
- Rocket arc...10 bytes (2 words) - 23:21, 2 March 2023
- Grenade Launcher...16 bytes (2 words) - 23:21, 2 March 2023
- Rocket arc...10 bytes (2 words) - 23:21, 2 March 2023
- Вилучення...18 bytes (1 word) - 16:30, 31 December 2023
- Вимкнення...18 bytes (1 word) - 16:31, 31 December 2023
- Увімкнення...20 bytes (1 word) - 16:31, 31 December 2023
- Гранатомет...20 bytes (1 word) - 16:33, 31 December 2023
- Дуга ракети...21 bytes (2 words) - 16:32, 31 December 2023
- Гранатомет...20 bytes (1 word) - 16:33, 31 December 2023
- Дуга ракети...21 bytes (2 words) - 16:32, 31 December 2023
- Курсор...12 bytes (1 word) - 16:29, 31 December 2023
- Снаряд...12 bytes (1 word) - 16:30, 31 December 2023
- Затримка...16 bytes (1 word) - 16:30, 31 December 2023
- Підбір...12 bytes (1 word) - 16:30, 31 December 2023
- Projectile...10 bytes (1 word) - 12:08, 5 May 2024
- Curseur...7 bytes (1 word) - 12:07, 5 May 2024
- Désactiver...11 bytes (1 word) - 12:10, 5 May 2024
- Activer...7 bytes (1 word) - 12:10, 5 May 2024
- Déséquiper...12 bytes (1 word) - 12:10, 5 May 2024
- Équiper...8 bytes (1 word) - 12:10, 5 May 2024
- Lance Grenades...14 bytes (2 words) - 12:11, 5 May 2024
- Trajectoire des Grenades...24 bytes (3 words) - 12:11, 5 May 2024
- Trajectoire des grenades...24 bytes (3 words) - 12:11, 5 May 2024
- Lance Grenades...14 bytes (2 words) - 12:11, 5 May 2024
- 攻击延迟...12 bytes (4 words) - 23:26, 2 March 2023
- 榴弹发射弧度...18 bytes (6 words) - 23:27, 2 March 2023
- 榴弹发射弧度...18 bytes (6 words) - 23:27, 2 March 2023
- Délai entre les tirs...21 bytes (4 words) - 12:08, 5 May 2024
- Template:Infobox weapon...23 bytes (2 words) - 23:19, 2 March 2023
- Template:Infobox weapon/ru...26 bytes (3 words) - 19:24, 16 March 2023
- Template:Infobox weapon...23 bytes (2 words) - 02:35, 3 March 2023
- Template:Infobox weapon...23 bytes (2 words) - 16:25, 31 December 2023
- Template:Infobox weapon...23 bytes (2 words) - 18:34, 5 May 2024
- 模板:武器信息栏...24 bytes (7 words) - 16:02, 28 July 2023
- Translations:Teleporter/6/en (section Weapon)12 bytes (0 words) - 19:29, 11 February 2023
- Translations:Binds/75/en (section Weapon Swapping)23 bytes (0 words) - 19:41, 11 February 2023
- shotgun as primary weapon. zCatch Ninja with the ninja weapon as primary weapon....628 bytes (78 words) - 10:15, 15 July 2023
- files, or have this setting attached to your weapon binds. bind [key] "+weapon1; cl_dummy_restore_weapon 0"...487 bytes (34 words) - 19:41, 11 February 2023
- bind [key] "+weapon5; cl_dummy_restore_weapon 1" This of course only works if you have dedicated weapon binds as opposed to +nextweapon and +prevweapon...427 bytes (34 words) - 19:41, 11 February 2023
- cl_dummy_restore_weapon 0 이제 바인드를 사용하기 시작할 때 그들이 권총을 들고 있다면, 그들은 해머로 전환하고 1번의 권총 발사 후에 그 자리에 머무를 것입니다. 그러나 이 설정을 1로 설정하면 몇 가지 이점이 있습니다. cl_dummy_restore_weapon 1 이렇게...590 bytes (51 words) - 16:07, 2 March 2024
- Hammer is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the Pistol the only weapon equipped by default. The hammer...356 bytes (59 words) - 19:15, 11 February 2023
- The pistol is a semi-automatic weapon. It is mainly used for communication and with the Hammer the only weapon equipped by default. It fires fast bullets...402 bytes (65 words) - 08:22, 22 February 2023
- между пистолетом и молотком. Если вы хотите исправить это: cl_dummy_restore_weapon 0 Теперь, если он держит пистолет, когда вы начинаете использовать бинд...1 KB (83 words) - 09:53, 5 July 2023
- між пістолетом і молотком. Якщо ви хочете виправити це: cl_dummy_restore_weapon 0 Тепер, якщо він тримає пістолет, коли ви починаєте використовувати бинд...1 KB (82 words) - 13:52, 30 December 2023
- forth between pistol and hammer. If you want to fix this: cl_dummy_restore_weapon 0 Now if they're holding pistol when you start using the bind, they will...659 bytes (93 words) - 16:54, 4 July 2023
- pistolet et le marteau. Si vous voulez résoudre cela : cl_dummy_restore_weapon 0 Maintenant, s'ils tiennent un pistolet lorsque vous commencez à utiliser...788 bytes (104 words) - 19:44, 7 May 2024
- Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod...94 bytes (6 words) - 20:44, 16 March 2023
- Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod...94 bytes (6 words) - 22:35, 18 February 2023
- Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod...94 bytes (6 words) - 19:34, 27 May 2023
- Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod...94 bytes (6 words) - 22:01, 24 March 2023
- Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod...94 bytes (6 words) - 17:48, 31 December 2023
- Special:MyLanguage/Template:Infobox weapon Special:MyLanguage/Template:Infobox mod...94 bytes (6 words) - 14:38, 8 May 2024
- Modify the delay value to select the desired weapon:...52 bytes (9 words) - 19:40, 11 February 2023
- The Hammer is a melee, semi-automatic weapon....45 bytes (8 words) - 10:28, 12 January 2021
- Jump Move (only very little) Fire any weapon...50 bytes (8 words) - 10:28, 12 January 2021
- Jump. Move (only very little). Fire any weapon....113 bytes (8 words) - 19:29, 11 February 2023
- Weapons need to be collected and activated with a teleporter weapon on tile....139 bytes (13 words) - 19:40, 11 February 2023
- As the only melee weapon, the hammer has a relatively short range....66 bytes (12 words) - 19:15, 11 February 2023
- can achieve things like lower gravity, stronger shotgun pull, increased weapon fire rate, etc....114 bytes (18 words) - 19:15, 11 February 2023
- Grenade Launcher (sometimes referred to as rocket) is an automatic projectile weapon that is centered around fast horizontal and vertical movement....165 bytes (22 words) - 16:33, 12 February 2023
- As the only melee weapon, the hammer has a relatively short range....92 bytes (12 words) - 10:28, 12 January 2021
- With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer....124 bytes (22 words) - 10:28, 12 January 2021
- 처리하려면 toggle을 만들거나 구성 파일 또는 이 설정을 무기 결합에 연결하십시오. bind [키] "+weapon1; cl_dummy_restore_weapon 0"...475 bytes (23 words) - 11:25, 7 March 2023
- The weapon teleporter can teleport projectiles and laser from all weapons. They to the same to-tele as the standard tele tiles....161 bytes (22 words) - 19:29, 11 February 2023
- bind [키] "+weapon5; cl_dummy_restore_weapon 1" 물론 기본적으로 mousewheelup 및 mousewheeldown에 바인딩된 +nextweapon 및 +prevweapon과 달리 전용 무기 바인딩이 있는 경우에만 작동합니다. ....439 bytes (24 words) - 11:25, 7 March 2023
- on/off tiles in maps. While it is enabled, the pistol becomes an automatic weapon....284 bytes (34 words) - 20:06, 14 February 2023
- либо прикрепить этот параметр к привязкам оружия. bind [key] "+weapon1; cl_dummy_restore_weapon 0"...649 bytes (29 words) - 16:23, 14 June 2023
- teleporters, hook is always preserved when teleporting with a teleport-enabled weapon....378 bytes (29 words) - 19:40, 11 February 2023
- For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - pistol, 2 - grenade, 3 - laser https://forum.ddnet.org/viewtopic...272 bytes (30 words) - 19:15, 11 February 2023
- With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. Using this you can create...193 bytes (34 words) - 19:15, 11 February 2023
- In some cases you will want to fire a weapon through the gap between two blocks. Since the gap is quite small, finding the right angle can be difficult...152 bytes (29 words) - 19:28, 11 February 2023
- або прикріпити цей параметр до прив'язок зброї. bind [key] "+weapon1; cl_dummy_restore_weapon 0"...623 bytes (28 words) - 14:08, 30 December 2023
- collecting ninja, you can dash around by firing. You can’t switch to any other weapon while you have ninja equipped. It will run out after 15 seconds or by touching...261 bytes (40 words) - 19:39, 11 February 2023
- i[weapon-id]...12 bytes (3 words) - 21:26, 8 June 2023
- i[weapon-id]...12 bytes (3 words) - 21:26, 8 June 2023
- bind [key] "+weapon5; cl_dummy_restore_weapon 1" Конечно, это работает только в том случае, если у вас есть специальные привязки для оружия, в отличие...564 bytes (37 words) - 16:23, 14 June 2023
- tile when it is hit, the tee is then only unfrozen for one tick, allowing weapon, movement, and jump input for that tick. https://heinrich5991.github.io...218 bytes (39 words) - 19:06, 11 February 2023
- different number of seconds of freeze time can be set up. In 1-second freeze, weapon inputs can be executed once each second they are held down. However, movement...259 bytes (40 words) - 19:06, 11 February 2023
- The shotgun fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the Laser and will reflect off walls and ends by...220 bytes (39 words) - 19:25, 11 February 2023
- 您也可以自行运用切换或者配置文件将下面指令绑定至切换武器的按键上。 bind [按键] "+weapon1; cl_dummy_restore_weapon 0"...325 bytes (41 words) - 06:01, 3 July 2023
- every time they bounce off of a wall. Since the Laser Rifle is an automatic weapon, it can be held down to shoot indefinitely and will fire immediately when...238 bytes (38 words) - 19:29, 11 February 2023
- focused on the instagib laser rifle variant of zCatch, where your primary weapon is a laser rifle which instantly kills, hence catches, your opponents....219 bytes (39 words) - 10:15, 15 July 2023
- bind [key] "+weapon5; cl_dummy_restore_weapon 1" Звичайно, це працює тільки в тому випадку, якщо у вас є спеціальні прив'язки для зброї, на відміну від...564 bytes (37 words) - 14:10, 30 December 2023
- bind [clef] "+weapon5; cl_dummy_restore_weapon 1" Bien sûr, cela ne fonctionne que si vous avez des binds dédiés aux armes, contrairement à +nextweapon'...445 bytes (36 words) - 19:45, 7 May 2024
- cl_dummy_restore_weapon 1 默认设置如上,因此当您的分身未拿锤子而您开启分身自动锤(以及由此引申的深度冻结飞行绑定)时分身会使用当前的武器开火后马上切换成锤子,当分身自动锤关闭时它会换回之前的武器,因此通过反复开关分身自动锤,可以让分身精准地用 激光多次射击自己,于是就出现如图片的情况。...677 bytes (177 words) - 13:55, 28 July 2023
- Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze Counterintuitively, the hammer will never cause downwards...274 bytes (46 words) - 19:15, 11 February 2023
- 2007-08-05: Teewars 0.2 released with Ninja as new weapon Teewars 0.2 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3 Teewars...311 bytes (46 words) - 19:29, 11 February 2023
- Auto switch weapon on pickup...28 bytes (5 words) - 21:26, 8 June 2023
- Auto switch weapon when out of ammo...35 bytes (7 words) - 21:26, 8 June 2023
- Switch to next weapon...21 bytes (4 words) - 21:26, 8 June 2023
- Switch to previous weapon...25 bytes (4 words) - 21:26, 8 June 2023
- Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze Counterintuitively, the hammer will never cause downwards...274 bytes (46 words) - 10:28, 12 January 2021
- Jump Move (only very little) Fire any weapon Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect...245 bytes (45 words) - 19:15, 11 February 2023
- Whether dummy should switch to last weapon after hammerfly...58 bytes (9 words) - 21:26, 8 June 2023
- Before using the weapon that you want to use, it can be useful to use the pistol to find the right angle. Slightly adjust the angle you fire in until the...247 bytes (48 words) - 19:28, 11 February 2023
- Predict weapon projectiles (only enabled if cl_antiping is set to 1)...68 bytes (12 words) - 21:26, 8 June 2023
- Predict gunfire and show predicted weapon physics (with cl_antiping_grenade 1 and cl_antiping_weapons 1)...104 bytes (17 words) - 21:26, 8 June 2023
- If you identify a common occurrence, such as weapon info boxes, you can automate it creating templates, more info here....152 bytes (20 words) - 17:17, 11 February 2023
- Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)...109 bytes (21 words) - 21:26, 8 June 2023
- removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)...113 bytes (21 words) - 21:26, 8 June 2023
- The laser rifle is an automatic weapon that fires a straight beam that is used to unfreeze tees. The laser beam will bounce off of walls, ending either...435 bytes (75 words) - 19:29, 11 February 2023
- 2019-10-15: DDNet: Hammer became a buffered weapon: Hammer now buffers like Laser, Grenade and Shotgun. When your tee is frozen and you get unfrozen for...641 bytes (76 words) - 19:29, 11 February 2023
- place two laser mines. Weapon 4 is the Teleport Gun. (Note: After killing 6 or more zombies with the laser mines, Scientist has a chance to gain "White Hole...484 bytes (77 words) - 09:01, 1 September 2023
- Translations:Getting started/16/en (section Weapons)15 bytes (0 words) - 19:31, 11 February 2023
- before it gets reflected off the wall Since the Shotgun is an automatic weapon it can be held down to shoot indefinitely, which also allows you to directly...524 bytes (93 words) - 19:25, 11 February 2023
- the closer you are to the gap Since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on unfreeze, even...590 bytes (97 words) - 19:58, 13 February 2023
- bind [按键] "+weapon5; cl_dummy_restore_weapon 1" 注意:谨记不要使用+nextweapon和+prevweapon(默认绑定为鼠标滚轮向上和鼠标滚轮向下中)切换武器,因为除了鼠标滚轮(不包括无极滚轮)外的按键对于输入的判定更加灵敏,按下按键就会高频率切换武器,出现武器乱切换的情况。...477 bytes (96 words) - 06:06, 3 July 2023
- number is set to zero. For switch layer hit on/off tiles, it modifies which weapon it allows/disallows hitting for: 0 - hammer, 2 - shotgun, 3 - grenade, 4...788 bytes (118 words) - 19:15, 11 February 2023
- all the other players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's...682 bytes (114 words) - 05:06, 18 February 2023
- to hook onto hookable tiles or other tees. Fire/use your current active weapon with left click. Emote with ⇧ Shift. Most of the communication in DDNet...857 bytes (106 words) - 19:31, 11 February 2023
- monsters to earn points and use those points to upgrade weapons. Then, use these upgraded weapons to kill more monsters, and so on....168 bytes (31 words) - 21:14, 20 February 2024
- Hero Weapons: Pistol, Shotgun, Grenade Launcher, Laser Gun Ability: A diverse set of weapons, requires finding flags. Upon flag pickup, all humans gain...291 bytes (46 words) - 09:01, 1 September 2023
- unhookable tile. The difference to the unhookable tile is that tees and weapon projectiles don't collide with it. The directional hook-through tile is...1 KB (192 words) - 19:07, 11 February 2023
- Engineer Weapons: Hammer, Pistol, Laser Gun Ability: Use the hammer to set up a laser wall that instantly kills zombies. Lasts for 30 seconds, with each...526 bytes (79 words) - 09:01, 1 September 2023
- addweapon i[weapon-id] Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5) removeweapon i[weapon-id]...7 KB (0 words) - 07:04, 5 April 2023
- +nextweapon Switch to next weapon +prevweapon Switch to previous weapon add_foe s[name] ?s[clan] Add a foe remove_foe s[name] ?s[clan] Remove a foe foes List...4 KB (0 words) - 07:04, 5 April 2023
- 0 1 sv_teleport_lose_weapons Lose weapons when teleported (useful for some race maps) 0 0 1 sv_deepfly Allow fire non auto weapons when deep 1 0 1 sv_d...3 KB (0 words) - 07:04, 5 April 2023
- 0 1 sv_teleport_lose_weapons Lose weapons when teleported (useful for some race maps) 0 0 1 sv_deepfly Allow fire non auto weapons when deep 1 0 1 sv_d...3 KB (0 words) - 03:32, 6 May 2023
- Template:Weapon...32 bytes (1 word) - 10:28, 12 January 2021
- 0 1 sv_teleport_lose_weapons Lose weapons when teleported (useful for some race maps) 0 0 1 sv_deepfly Allow fire non auto weapons when deep 1 0 1 sv_d...3 KB (0 words) - 00:51, 7 June 2023
- This is specially useful to use with doors, hammer hit, freeze and weapons....75 bytes (13 words) - 19:15, 11 February 2023
- Ninja is a different to the other weapons by being more like a power-up....82 bytes (15 words) - 19:39, 11 February 2023
- It is one of the 2 always accessible weapons, and it is probably the one you will be using the most....100 bytes (21 words) - 10:28, 12 January 2021
- the back tee hits the other. jp : jetpack, a modification to your second weapon (pistol) that allows you to fly r1 : rank 1, to signify the top time on...2 KB (240 words) - 19:42, 25 February 2023
- the switch layer with a teleporter gun block tile to allow only specific weapons to teleport....146 bytes (19 words) - 19:40, 11 February 2023
- The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018. https://ddnet.org/downloads/#11.3...143 bytes (24 words) - 19:40, 11 February 2023
- tiles. Tees can interact with each other and the world through collisions, weapons, switches, and more....170 bytes (26 words) - 19:57, 15 February 2023
- 0: All weapons 1: Only Pistol 2: Only Grenade 3: Only Laser (4 or greater equals 0)...105 bytes (17 words) - 16:03, 5 May 2024
- /shop or pressing Esc to open the menu. 1.Get Ninja: 10 Points 2.Get All Weapons: 15 Points 3.Increase Maximum Health: 15 Points = 1 Health 4.Health and...964 bytes (154 words) - 20:04, 27 August 2023
- Sniper Weapons: Hammer, Pistol, Laser Gun Ability: Triple jump, high damage from the laser gun, hammer deals double damage when fixed in position....164 bytes (23 words) - 09:01, 1 September 2023
- Ninja Weapons: Knife, Pistol, Grenades Ability: Ninja knife allows for quick, consecutive kills. Note that you can only use it twice in mid-air before...177 bytes (26 words) - 09:01, 1 September 2023
- Weapons...7 bytes (1 word) - 15:00, 11 February 2023
- Whether the weapons are reset on passing the start tile or not...62 bytes (12 words) - 21:26, 8 June 2023
- Allow fire non auto weapons when deep...37 bytes (7 words) - 21:26, 8 June 2023
- Whether the weapons are reset on passing the start tile or not...62 bytes (12 words) - 21:26, 8 June 2023
- Soldier Weapons: Hammer, Pistol, Grenades Ability: Hammer places remote-controlled bombs. Each placement can explode three times. The bomb damages yourself...213 bytes (29 words) - 09:01, 1 September 2023
- Link + Image for weapons (text is customizable):...50 bytes (7 words) - 22:35, 18 February 2023
- Allow fire non auto weapons when deep...37 bytes (7 words) - 21:26, 8 June 2023
- "death." Can be quickly awakened by other zombies through hammering. Regular weapons cannot kill it, only terrain or the Medic's conversion can reverse it to...219 bytes (34 words) - 09:01, 1 September 2023
- Gives all weapons to you...24 bytes (5 words) - 21:26, 8 June 2023
- Removes all weapons from you...28 bytes (5 words) - 21:26, 8 June 2023
- Teleporting of all weapons (deprecated, use special entities instead)...69 bytes (9 words) - 21:26, 8 June 2023
- infect another target that is being defended by the other players using weapons and laser walls. A "round" ends when the time runs out or when all players...285 bytes (48 words) - 19:01, 27 August 2023
- Lose weapons when teleported (useful for some race maps)...56 bytes (9 words) - 21:26, 8 June 2023
- Tile , which disables Movement and Jumping, but doesn't affect the Hook or weapons. After touching the Live Freeze Tile, the tee stays in Live Freeze until...358 bytes (39 words) - 19:06, 11 February 2023
- Mercenary Weapons: Hammer, Pistol, Grenades Ability: Hammer places heart-shaped traps that, when triggered by zombies, prevent them from infecting humans...285 bytes (38 words) - 09:01, 1 September 2023
- Teleporting of all weapons (deprecated, use special entities instead)...69 bytes (9 words) - 21:26, 8 June 2023
- Lose weapons when teleported (useful for some race maps)...56 bytes (9 words) - 21:26, 8 June 2023
- Moderate ★✰✰✰✰ Weapons Moderate ★★★✰✰ LazeAround2 Moderate ★★★★✰ 3Play Moderate ★★★★✰ Cleopatra Moderate ★★★★✰ Tetris Moderate ★★★★★ LazeAround DDmaX.Nut...716 bytes (57 words) - 16:56, 4 July 2023
- Moderate ★✰✰✰✰ Weapons Moderate ★★★✰✰ LazeAround2 Moderate ★★★★✰ 3Play Moderate ★★★★✰ Cleopatra Moderate ★★★★✰ Tetris Moderate ★★★★★ LazeAround DDmaX.Nut...716 bytes (57 words) - 10:06, 5 July 2023
- Moderate ★✰✰✰✰ Weapons Moderate ★★★✰✰ LazeAround2 Moderate ★★★★✰ 3Play Moderate ★★★★✰ Cleopatra Moderate ★★★★✰ Tetris Moderate ★★★★★ LazeAround DDmaX.Nut...716 bytes (57 words) - 21:12, 23 September 2023
- A tee always starts with the following weapons: Hammer: Used to unfreeze others, do drag parts and other techniques. Pistol: Used for communication with...175 bytes (26 words) - 21:06, 26 April 2023
- Looper Weapons: Hammer, Grenades, Laser Gun Ability: Hammer places a slowing wall that lasts 60 seconds. Each zombie passing through the wall slows for...280 bytes (45 words) - 09:01, 1 September 2023
- показывать предсказанную физику оружия (с cl_antiping_grenade 1 и cl_antiping_weapons 1)...172 bytes (17 words) - 13:17, 30 June 2023
- Weapons...7 bytes (1 word) - 13:34, 7 February 2023
- modification normally played with Laser, but also available with Grenade. The weapons behave like Instagib....197 bytes (22 words) - 15:20, 11 February 2023
- 中階 ★✰✰✰✰ Weapons 中階 ★★★✰✰ LazeAround2 中階 ★★★★✰ 3Play 中階 ★★★★✰ Cleopatra 中階 ★★★★✰ Tetris 中階 ★★★★★ LazeAround 古典 ★★✰✰✰ NUT_race8 高階 ★★✰✰✰ P2Z_Eclipse 高階...701 bytes (66 words) - 15:25, 28 July 2023
- 预测开火与武器物理机制(需要cl_antiping_grenade 1和cl_antiping_weapons 1)...90 bytes (22 words) - 15:39, 2 November 2023
- game resolves around. It disables Movement keys, jumping, the Hook, and weapons for a few seconds. Currently hooked tees get released. Drag parts are based...623 bytes (65 words) - 19:06, 11 February 2023
- Medic Weapons: Hammer (instant zombie kill), Pistol, Shotgun, Grenade Launcher (gives self shields), Laser Gun Ability: Hammer adds shields to humans....342 bytes (55 words) - 09:01, 1 September 2023
- to subtract from or add to a player's race time. For switch layer doors, weapons, freeze, deep freeze, hearts, shields, bullets, plasma turrets, and all...462 bytes (78 words) - 19:15, 11 February 2023
- These are weapons that can be collected in maps that feature them: Shotgun: Shoots a laser that bounces on walls and pulls others towards you (or the last...334 bytes (52 words) - 21:06, 26 April 2023
- along the main path. Often, finishers are awarded with certain power-ups or weapons upon reaching the finish line. In some cases, an additional challenge may...558 bytes (93 words) - 18:04, 5 April 2024
- teams where players are divided into red and blue teams and come with two weapons - laser and hammer. With the Laser you can freeze opponents (usually lasts...707 bytes (122 words) - 10:55, 5 May 2024
- scoreboard. 1 0 1 cl_autoswitch_weapons Auto switch weapon on pickup 1 0 1 cl_autoswitch_weapons_out_of_ammo Auto switch weapon when out of ammo 0 0 1 cl_showhud...28 KB (0 words) - 07:04, 5 April 2023
- 0 1 sv_teleport_lose_weapons Lose weapons when teleported (useful for some race maps) 0 0 1 sv_deepfly Allow fire non auto weapons when deep 1 0 1 sv_d...17 KB (0 words) - 07:04, 5 April 2023