Ticks: Difference between revisions

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Ticks are the main system governing DDrace's physics. In a DDrace [[Special:MyLanguage/World|World]], all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities.
Ticks are the main system governing DDrace's physics. In a DDrace [[Special:MyLanguage/World|World]], all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities.


== First Tick ==
== First Tick ==


Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes [[Special:MyLanguage/Freeze#Freeze Jump|freeze jumps]] possible.)
Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes [[Special:MyLanguage/Freeze#Freeze Jump|freeze jumps]] possible.)
[[Category:Game-Mechanic]]
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Revision as of 20:24, 15 February 2023

Ticks are the main system governing DDrace's physics. In a DDrace World, all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities.

First Tick

Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes freeze jumps possible.)