Throw: Difference between revisions

From DDraceNetwork
No edit summary
No edit summary
Line 3: Line 3:
*Throwing a tee over a floor covered with freeze tiles to help them get to another frozen tee that's far away from the platform: this will allow them to use their [[Special:MyLanguage/Jump#Double Jump|double jump]] to start a [[hammerhit]] safely.
*Throwing a tee over a floor covered with freeze tiles to help them get to another frozen tee that's far away from the platform: this will allow them to use their [[Special:MyLanguage/Jump#Double Jump|double jump]] to start a [[hammerhit]] safely.
*Throwing tees to places they cannot reach alone: Could be an elevated platform, a weapon pickup that's high above, or through a gap of freeze.
*Throwing tees to places they cannot reach alone: Could be an elevated platform, a weapon pickup that's high above, or through a gap of freeze.
*With an extra tee in your team, you can throw them ahead and get them later when playing in [[hammerhit]] or [[hammerfly]] parts. This is useful because [[Hammerhit|hammerhitting]] as three tees or threeflying is way more unstable and [[Special:MyLanguage/Common Terminology#Faily part|faily]].
*With an extra tee in your team, you can throw them ahead and get them later when playing in [[hammerhit]] or [[hammerfly]] parts. This is useful because [[Hammerhit|hammerhitting]] as three tees or threeflying is way more unstable and [[Special:MyLanguage/Common  
{{Todo|format, gifs}}
{{Todo|format, gifs}}

Revision as of 19:32, 27 March 2024

This article is a Stub. You can help us by editing and improving it.

"Throwing" is a common technique that allows Tees to cross large gaps or reach places they cannot access alone. Many maps require players to throw a tee to complete a part, but it is also frequently used as an alternative to other techniques such as hammerrun. Some examples as to where throwing can be a really useful tool:

  • Throwing a tee over a floor covered with freeze tiles to help them get to another frozen tee that's far away from the platform: this will allow them to use their double jump to start a hammerhit safely.
  • Throwing tees to places they cannot reach alone: Could be an elevated platform, a weapon pickup that's high above, or through a gap of freeze.
  • With an extra tee in your team, you can throw them ahead and get them later when playing in hammerhit or hammerfly parts. This is useful because hammerhitting as three tees or threeflying is way more unstable and [[Special:MyLanguage/Common
TODO: format, gifs