Telegun/fr: Difference between revisions

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{{DISPLAYTITLE:Pistolet téléporteur}}
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The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.org/downloads/#11.3</ref>.
== Presentation ==
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Quelques fois, sur des serveurs de type DDRace, vous pouvez obtenir un '''pistolet téléporteur''', ce qui transforme votre pistolet en '''telegun'''.
 
Quand vous avez un telegun, vous pouvez tirer sur une '''zone de téléportation''', et vous allez être téléporté à l'endroit où la balle attérit. De plus, vous pouvez tirer sur un autre tee; ceci va vous téléporter ''dans'' ce tee, et finalement vous propulser vers le haut. Cela vous permet d'effectuer un [[teleportfly/fr|teleportfly]].
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<!-- TODO: give the lenght of the throwing. I'd say ~12 tee, but note sure. And maybe add a video can be a great idea. -->
Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile.
<!-- TODO: add images of telegun -->
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You can then teleport with [[Special:MyLanguage/pistol|pistol]] and [[Special:MyLanguage/grenade|grenade]] by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top in the [[Special:MyLanguage/Map#Front layer|front layer]].
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[[Special:MyLanguage/Laser|Laser]] teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all.
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The {{Tile|entities|98}} orange tile cancels [[Special:MyLanguage/movement|movement]] after teleporting while the {{Tile|entities|99}} blue tile preserves movement. Note that unlike {{Tile|entities|10}}{{Tile|entities|26}} [[Special:MyLanguage/Teleporter|normal teleporters]], [[Special:MyLanguage/hook|hook]] is always preserved when teleporting with a teleport-enabled weapon.
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You can use the switch layer with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile to allow only specific weapons to teleport.
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Modify the delay value to select the desired weapon:
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* 0: All weapons
* 1: Only [[Special:MyLanguage/pistol|pistol]]
* 2: Only [[Special:MyLanguage/grenade|grenade]]
* 3: Only [[Special:MyLanguage/laser|laser]]
* (4 or greater equals 0)
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== References ==
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[[Category:Game-Mechanic{{#translation:}}]]

Revision as of 19:40, 11 February 2023

This article is a Stub. You can help us by editing and improving it.

The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018[1].

Weapons need to be collected and activated with a teleporter weapon on tile.

You can then teleport with pistol and grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top in the front layer.

Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.

The orange tile cancels movement after teleporting while the blue tile preserves movement. Note that unlike normal teleporters, hook is always preserved when teleporting with a teleport-enabled weapon.

You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport.

Modify the delay value to select the desired weapon:


References