Telegun/fr: Difference between revisions

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{{DISPLAYTITLE:Pistolet téléporteur}}
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== Presentation ==
The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.org/downloads/#11.3</ref>.
Quelques fois, sur des serveurs de type DDRace, vous pouvez obtenir un '''pistolet téléporteur''', ce qui transforme votre pistoler en '''telegun'''.
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Quand vous avez un telegun, vous pouvez tirer sur une '''zone de téléportation''', et vous allez être téléporté à l'endroit où la balle attérit. De plus, vous pouvez tirer sur un autre tee; ceci va vous téléporter ''dans'' ce tee, et finalement vous propulser vers le haut. Cela vous permet d'effectuer un [[teleportfly/fr|teleportfly]].
 
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Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile.
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You can then teleport with {{Pistol}} and {{Grenade}} by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top in the [[Special:MyLanguage/Map#Front layer|front layer]].
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[[Special:MyLanguage/Laser|Laser]] teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all.
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The {{Tile|entities|98}} orange tile cancels [[Special:MyLanguage/movement|movement]] after teleporting while the {{Tile|entities|99}} blue tile preserves movement. Note that unlike {{Tile|entities|10}}{{Tile|entities|26}} [[Special:MyLanguage/Teleporter|normal teleporters]], [[Special:MyLanguage/hook|hook]] is always preserved when teleporting with a teleport-enabled weapon.
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You can use the switch layer with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile to allow only specific weapons to teleport.
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Modify the delay value to select the desired weapon:
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* 0: All weapons
* 1: Only [[Special:MyLanguage/pistol|pistol]]
* 2: Only [[Special:MyLanguage/grenade|grenade]]
* 3: Only [[Special:MyLanguage/laser|laser]]
* (4 or greater equals 0)
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== References ==
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[[Category:Game-Mechanic{{#translation:}}]]

Revision as of 19:25, 14 March 2023

This article is a Stub. You can help us by editing and improving it.

The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018[1].

Weapons need to be collected and activated with a teleporter weapon on tile.

You can then teleport with Pistol and Grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top in the front layer.

Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.

The orange tile cancels movement after teleporting while the blue tile preserves movement. Note that unlike normal teleporters, hook is always preserved when teleporting with a teleport-enabled weapon.

You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport.

Modify the delay value to select the desired weapon:


References