Teams: Difference between revisions

From DDraceNetwork
(Start draft page to describe team mechanic)
 
(Add unlock command)
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* <code>/lock</code>: toggles lock state, default is unlocked
* <code>/lock</code>: toggles lock state, default is unlocked
** <code>/lock 1</code>: always locks the team
** <code>/lock 1</code>: always locks the team
** <code>/lock 0</code>: always unlocks the team
** <code>/lock 0</code> or <code>/unlock</code>: always unlocks the team
* <code>/invite player_name</code>: Invites a player into your team, allowing them to join even when the team is locked.
* <code>/invite player_name</code>: Invites a player into your team, allowing them to join even when the team is locked.



Revision as of 12:51, 18 April 2022

Teams in DDNet allow players to play maps with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called t0) by default and can interact with everyone else in team 0 . Some map types like in the Dummy Server category, where you have to play with your dummy require you to join a (non-team0) team.

Joining Teams

Joining and interacting with teams is done via chat commands. To enter these commands you have to either press T or ↵ Enter and use

  • /team <id>: joins team with id 0-63, when joining you are in the specially handled team 0
  • /lock: toggles lock state, default is unlocked
    • /lock 1: always locks the team
    • /lock 0 or /unlock: always unlocks the team
  • /invite player_name: Invites a player into your team, allowing them to join even when the team is locked.

Binds

  • To speed up joining dummy maps: TODO

Projectiles

Projectiles are always in the same team as the tee that spawned it.

Team size

Maps for three players

Maps for four players

New teamrank system

https://ddnet.tw/news/new-rank-team-rank-calculation/

Locking and restarting

Team 0

Config variables