Shotgunfly: Difference between revisions

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'''''Shotgunfly''''' is a rarely seen flying technicue challenged for in DDNet maps. You can't stay in the air using a shotgun all by yourself, only prolong the time in the air. But it is known to work with two tees. The other tee would usually be frozen deep.
The theory behind Shotgunfly is that the one dragging the dummy shoots themself with the shotgun right after the dummy bumped into them from below. By bumping into the dragger, the dummy would slightly increases the draggers height. The shotgun beam accelerates this height boost which ultimately lets you stay in the air. Timing is key.
The requirement to be able to do that is a closeby (unhookable) roof above the dragger and a shotgun. It also is suggested to start a Shotgunfly off a solid platform. Due to the need of narrow, mostly horizontal, corridors and a high skill ceiling, you hardly see this being built into normal DDNet maps.
TODO: insert video showcasing that trick for visual learners
== General Principle ==
To initiate a shotgunfly, start somewhere where it is possible (low unhookable ceiling, shotgun). When both are on ground. Hook the dummy and jump to the top-left or top-right.
* Hit yourself using the shotgun after the dummy bumped you (2x)
** This requires you to aim at a spot on the ceiling so that the reflection beam hits you (when you start to move to the left/right). Basically predicting your movement.
** You want to start to move to the left or right once you shoot the shotgun until a bit after the reflection beam hit you (dummy starts to go up again)
* Every second time the laser hits you, you want to aim down in the direction of your dummy and rehook it
* Repeat
Without a lot of practice it is unlikely to hit it every single time
== Example maps that implemented a Shotgunfly ==
A few maps you could check out in practice mode to get better at this fly:
* ★★★★★ [https://ddnet.org/maps/miA/ miA]
** Second challenge starting from the end

Revision as of 14:34, 9 February 2023

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Shotgunfly is a rarely seen flying technicue challenged for in DDNet maps. You can't stay in the air using a shotgun all by yourself, only prolong the time in the air. But it is known to work with two tees. The other tee would usually be frozen deep.

The theory behind Shotgunfly is that the one dragging the dummy shoots themself with the shotgun right after the dummy bumped into them from below. By bumping into the dragger, the dummy would slightly increases the draggers height. The shotgun beam accelerates this height boost which ultimately lets you stay in the air. Timing is key.

The requirement to be able to do that is a closeby (unhookable) roof above the dragger and a shotgun. It also is suggested to start a Shotgunfly off a solid platform. Due to the need of narrow, mostly horizontal, corridors and a high skill ceiling, you hardly see this being built into normal DDNet maps.

TODO: insert video showcasing that trick for visual learners

General Principle

To initiate a shotgunfly, start somewhere where it is possible (low unhookable ceiling, shotgun). When both are on ground. Hook the dummy and jump to the top-left or top-right.

  • Hit yourself using the shotgun after the dummy bumped you (2x)
    • This requires you to aim at a spot on the ceiling so that the reflection beam hits you (when you start to move to the left/right). Basically predicting your movement.
    • You want to start to move to the left or right once you shoot the shotgun until a bit after the reflection beam hit you (dummy starts to go up again)
  • Every second time the laser hits you, you want to aim down in the direction of your dummy and rehook it
  • Repeat

Without a lot of practice it is unlikely to hit it every single time

Example maps that implemented a Shotgunfly

A few maps you could check out in practice mode to get better at this fly:

  • ★★★★★ miA
    • Second challenge starting from the end