Pseudofly: Difference between revisions

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== Use cases ==
== Use cases ==
A common use case for pseudofly is to fly through tight horizontal corridors that would be unpractical, or impossible, for any other kind of fly.
A common use case for pseudofly is to fly through tight horizontal corridors that would be unpractical, or impossible, for any other kind of fly.
|[[File:Pseudofly-3.mp4|gif]]


Pseudofly is also a common technique used in speedrunning.
Pseudofly is also a common technique used in speedrunning.

Revision as of 19:37, 22 February 2022


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Pseudofly is an advanced hammerfly technique similar to speed fly in which the two tees never come into contact, but enables much more dynamic movement through the air when done correctly. With enough practice, a tee (or tees) can pseudofly up, down, and sideways, at will. Pseudofly is generally easier with a dummy, but can also be done with another player as well, although requires great coordination between the two.

Use cases

A common use case for pseudofly is to fly through tight horizontal corridors that would be unpractical, or impossible, for any other kind of fly.

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Pseudofly is also a common technique used in speedrunning.

Starting a pseudofly

When pseudoflying with a dummy, it's important to control the rate at which the dummy hammers. Therefore, auto-hammer is not enough. You can bind a key to have your dummy hammer at will using the following command in the console (F1):

bind x "+toggle cl_dummy_hammer 1 0"

Once you have that set, you can start pseudoflying.

It is possible to start pseudofly in the air, but it is easiest on flat ground. Start by standing next to the tee, then have the dummy hammer you at a fast rate, hook him at the same time, and start moving in the opposite direction in which you are positioned from the dummy.

When pseudoflying with another player, it's important to communicate with them when it should begin. As the driver, you can do so by hammering, switching to the pistol, and shooting at a fast rate.