Ninja: Difference between revisions

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{{Weapon|name=Ninja|delay=800}}
{{MigrateTranslation}}
<languages/>


Ninja is a different to the other weapons by being more like a power-up.
<!--T:1-->
{{Infobox weapon
| name = <translate><!--T:18--> Ninja</translate>
| gameskin = Ninja.png
| crosshair = {{Game.png|Ninja crosshair}}
| delay = <translate><!--T:17--> 800ms</translate>
| collect = {{Tile|game|201}}
| remove = {{Tile|game|228}}/{{Tile|game|197}}
}}
<translate>
<!--T:2-->
'''''Ninja''''' is a different to the other weapons by being more like a power-up.


Upon collection ninja, you can dash around by firing it. You can’t switch to any other weapon while you have ninja equipped. It will run out after 15 seconds or by touching shields. Using the dash allows quick movement and flight.
<!--T:3-->
Upon collecting ninja, you can dash around by firing. You can’t switch to any other weapon while you have ninja equipped. It will run out after 15 seconds or by touching shields. Using the dash allows quick [[Special:MyLanguage/movement|movement]] and flight.


== Dashing ==


== Dashing == <!--T:4-->
<!--T:5-->
Once Ninja is picked up, you can dash in any direction with a relatively long cooldown of 800ms.
Once Ninja is picked up, you can dash in any direction with a relatively long cooldown of 800ms.


<!--T:6-->
Properties:
Properties:


* dash distance: <span title="14#02">14,06</span> tiles (450 base units)
<!--T:7-->
* dash time: 180ms (9 ticks)
* Dash distance: <span title="14#02">14,06</span> tiles (450 base units)
* velocity of <span title="1#18">1,56</span> tiles per tick (50 base units per tick)
* Dash time: 180ms (9 ticks)
* during the dash all other forces like gravity and active hooks are ignored
* Velocity of <span title="1#18">1,56</span> tiles per tick (50 base units per tick)
* ninja passes through other tees, laser doors and stopper tiles.
* During the dash, all other forces like gravity and active hooks are ignored
* Ninja passes through other tees, laser doors and stopper tiles.


<!--T:8-->
Whenever you hit a wall during your dash, the direction of the dash will remain unchanged, resulting in you sliding along it.
Whenever you hit a wall during your dash, the direction of the dash will remain unchanged, resulting in you sliding along it.
[Video of sliding along a wall with ninja]
[Video of sliding along a wall with ninja]
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[Video of redirecting momentum]
[Video of redirecting momentum]


The moment you no longer have ninja, your current dash will stop immediately.
<!--T:9-->
The moment you no longer have ninja, your current dash will stop immediately. When dashing through shields, all velocity is lost.


== Dash through teleporter ==


It is possible to pass a 1-tile broad teleporter by dashing horizontally or vertically. Tiles that can be dashed through:
== Dash through teleporter == <!--T:10-->


* teleporter/checkpoints
<!--T:11-->
* freeze
[[File:Ninja-dash.mp4|right|300px|thumb|gif|Ninja dashing through stopper, teleporter, door, deep freeze and freeze]]
* startline/finishline
* switches
* tiles that give or remove jetpack/endless hook/infinite jumps and similar tiles


This trick is very precise and works because dashing tees move 50 units per tick, while teleporter are only 32 units wide. Being one tile away from the wall works for dashing through.
<!--T:12-->
It is possible to pass a 1-tile wide teleporter by dashing horizontally or vertically. Tiles that can be dashed through:


[[File:Ninja-dash.mp4|thumb]]
<!--T:13-->
* [[Special:MyLanguage/Teleporter|Teleporter]]/checkpoints
* [[Special:MyLanguage/Freeze|Freeze]]
* Startline/finishline
* Switches
* Tiles that give or remove [[Special:MyLanguage/jetpack|jetpack]]/[[Special:MyLanguage/Hook|endless hook]]/[[Special:MyLanguage/Jump|infinite jumps]] and similar tiles


== Advanced Properties ==
<!--T:14-->
This trick is very precise and works because dashing tees move 50 units per tick, while teleporters are only 32 units wide. Being one tile away from the wall works for dashing through.


* tees that you pass through during a dash will get pushed upwards and to the side
* multiple tees can get on the exact same position by dashing, to get it to work easily, use corners.


== Advanced Properties == <!--T:15-->


[[Category:Weapon]]
<!--T:16-->
[[Category:Ninja]]
* Tees that you pass through during a dash will get pushed upwards and to the side due to collision.
* Multiple tees can get on the exact same position by dashing, to get it to work easily, use corners.
</translate>
[[Category:Weapon{{#translation:}}]]

Latest revision as of 17:42, 14 March 2023

Ninja is a different to the other weapons by being more like a power-up.

Upon collecting ninja, you can dash around by firing. You can’t switch to any other weapon while you have ninja equipped. It will run out after 15 seconds or by touching shields. Using the dash allows quick movement and flight.


Dashing

Once Ninja is picked up, you can dash in any direction with a relatively long cooldown of 800ms.

Properties:

  • Dash distance: 14,06 tiles (450 base units)
  • Dash time: 180ms (9 ticks)
  • Velocity of 1,56 tiles per tick (50 base units per tick)
  • During the dash, all other forces like gravity and active hooks are ignored
  • Ninja passes through other tees, laser doors and stopper tiles.

Whenever you hit a wall during your dash, the direction of the dash will remain unchanged, resulting in you sliding along it. [Video of sliding along a wall with ninja] After the dash any previous momentum will be redirected in the same direction of the dash. [Video of redirecting momentum]

The moment you no longer have ninja, your current dash will stop immediately. When dashing through shields, all velocity is lost.


Dash through teleporter

Ninja dashing through stopper, teleporter, door, deep freeze and freeze

It is possible to pass a 1-tile wide teleporter by dashing horizontally or vertically. Tiles that can be dashed through:

This trick is very precise and works because dashing tees move 50 units per tick, while teleporters are only 32 units wide. Being one tile away from the wall works for dashing through.


Advanced Properties

  • Tees that you pass through during a dash will get pushed upwards and to the side due to collision.
  • Multiple tees can get on the exact same position by dashing, to get it to work easily, use corners.