Mapping: Difference between revisions

From DDraceNetwork
(Created page with "Mapping is the process of brainstorming, designing, and testing maps. Every mod (gamemode) in Teeworlds utilizes maps as the basis of gameplay. Todo: general overview of mapping: -different types of maps (some mods have special tiles etc) (vanilla, fng, ddnet, etc) (don't explain all of them just get the notion across that maps may use different tiles across mods) -maps are made in a map editor -maps are made up of entities, design, and map settings ddnet specific map...")
 
m (a)
Line 2: Line 2:


Todo:
Todo:
general overview of mapping:
general overview of mapping:
-different types of maps (some mods have special tiles etc) (vanilla, fng, ddnet, etc) (don't explain all of them just get the notion across that maps may use different tiles across mods)
-different types of maps (some mods have special tiles etc) (vanilla, fng, ddnet, etc) (don't explain all of them just get the notion across that maps may use different tiles across mods)


-maps are made in a map editor
-maps are made in a map editor
-maps are made up of entities, design, and map settings
-maps are made up of entities, design, and map settings


ddnet specific mapping:
ddnet specific mapping:
- talk about ddnet mapping guidelines (can also go in depth of oldschool, ddmax maps and their circumnstances)
- talk about ddnet mapping guidelines (can also go in depth of oldschool, ddmax maps and their circumnstances)
- short editor guide (but a video is preferred for this, but most of the ones on youtube aren't comprehensive but we can put the nick joy/aoe one)
- short editor guide (but a video is preferred for this, but most of the ones on youtube aren't comprehensive but we can put the nick joy/aoe one)
- more
- more

Revision as of 00:20, 16 April 2022

Mapping is the process of brainstorming, designing, and testing maps. Every mod (gamemode) in Teeworlds utilizes maps as the basis of gameplay.

Todo:

general overview of mapping:

-different types of maps (some mods have special tiles etc) (vanilla, fng, ddnet, etc) (don't explain all of them just get the notion across that maps may use different tiles across mods)

-maps are made in a map editor

-maps are made up of entities, design, and map settings

ddnet specific mapping:

- talk about ddnet mapping guidelines (can also go in depth of oldschool, ddmax maps and their circumnstances)

- short editor guide (but a video is preferred for this, but most of the ones on youtube aren't comprehensive but we can put the nick joy/aoe one)

- more