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Welcome to the Official DDraceNetwork Wiki.
8 active editors (of 60 registered) are currently maintaining 34 articles and 92 images.

Steam | Website | GitHub | Discord | Linux Distros


DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay. Help each other play through custom maps with up to 64 players, compete against the best in international tournaments, design your own maps, or run your own servers. The official servers are all around the world, and all ranks and points made on official servers are available worldwide!

Currently, the latest DDNet version is 15.7

Feel free to contribute and help improve this wiki.

If you are new to the game, you can check out some tutorials to help you get started. You can also check our FAQ.


Common Terminology

Acronyms and terminology commonly used by players.


Click on any weapon icon to learn more.



Techniques are special moves that have been discovered by players through the past years. Maps will test your skills with them, and they get harder and more precise with each difficulty step. New ones are still being found, for example Aled.


The DDNet client has an editor which allows you to create maps.

A map is composed of various layers, some have gameplay functionality while other ones are purely decorative.

Maps on DDNet are categorized by various difficulties.

Find out more about mapping.


DDNet client has a multitude of commands and settings that can be bound to nearly any key or mouse button, you can find out more at the binds page.


The best place to get in touch with other members is in the Discord server. The forum can also be used, however it is much less active compared to the discord server.

If you want to submit your own DDNet map, go into the discord server and follow the instructions of the #info channel in 'Map Testing'.


This wiki contains a list of useful external resources. DDNet Trashmap is a particular famous one that allows you to create a temporary server to test maps, so you don't have to deal with opening ports.


Articles with information about DDNet history: