Jump/zh: Revision history

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13 July 2023

2 June 2023

  • curprev 18:1618:16, 2 June 2023Darkh talk contribs 4,730 bytes +1 Created page with "当玩家触碰地面或触碰跳跃刷新区域{{Tile|game|32}}时,玩家会重获二段跳跃。当你进行平地跳跃后,或是路过一处平台后,都可以使用二段跳跃。" Tags: mobile web edit mobile edit
  • curprev 18:0918:09, 2 June 2023Darkh talk contribs 4,729 bytes +66 Created page with "玩家触碰无限跳跃{{Tile|entities|105}}区域会获得无限的二段跳跃能力,触碰取消无限跳跃{{Tile|entities|89}}区域就会失去无限的二段跳跃。" Tags: mobile web edit mobile edit
  • curprev 18:0518:05, 2 June 2023Darkh talk contribs 4,663 bytes +237 Created page with "* 当玩家按住跳跃键时,玩家可以立即触发跳跃,也允许在可以触发跳跃的时刻立即触发跳跃(例如在冻结状态下被解除冻结时)。这样也允许玩家在使用二段跳跃后按住跳跃键,并在玩家触碰地面时立即触发一次平地跳跃。 ** 但当玩家仅进行过平地跳跃后按住跳跃键,再次接触地面时不会自动触发平地跳跃。 * 在进入冻结区域之前,..."
  • curprev 18:0418:04, 2 June 2023Darkh talk contribs 4,426 bytes +45 Created page with "蹬墙跳{{Tile|entities|16}}区域通常会设置在可碰撞墙体的旁边,当玩家沿着蹬墙跳区域向下掉落且对着墙体的方向按方向键时,玩家会重获所有二段跳跃。 每次触碰蹬墙跳区域只有一次机会恢复二段跳跃,因此想反复获得二段跳跃,玩家必须离开蹬墙跳区域后再返回到区域内。"
  • curprev 18:0018:00, 2 June 2023Darkh talk contribs 4,381 bytes +30 Created page with "当玩家处于半空时,玩家可二段跳跃。 当使用二段跳跃时,玩家的垂直速度会被设置为12。跟平地跳跃同理,玩家可以以二段跳跃来重置垂直速度。 由于二段跳跃设置的垂直速度相比于平地跳跃的较小,因此二段跳跃可以抵达最高高度只有<span title="4#20">4.62</span>格。但将两者结合使用时,可最高抵达<span title="10#10">10,31</span>格的高度。" Tags: mobile web edit mobile edit
  • curprev 17:5917:59, 2 June 2023Darkh talk contribs 4,351 bytes −141 Created page with "== 二段跳跃 ==" Tags: mobile web edit mobile edit
  • curprev 17:5617:56, 2 June 2023Darkh talk contribs 4,492 bytes −66 Created page with "平地跳跃仅在玩家触碰地面时才会刷新。 在程序设定上,平地跳跃的本质是将玩家的垂直速度设定为一个固定的数值,同时会忽略在此同时获得的其他任何垂直速度。 当平地跳跃时,玩家的垂直速度会被设置为13.2。一次平地跳跃可以让玩家最高抵达到<span title="5#22">5.69</span>格的高度。若之后玩家没有再触碰地面,则不会刷新平地跳..."
  • curprev 17:5117:51, 2 June 2023Darkh talk contribs 4,558 bytes −86 Created page with "'''跳跃'''在默认情况下按下空格键触发。跳跃可使你进行垂直向上的移动,以避开障碍或抵达其余方式不能到达的平台上。 在跳跃时,玩家会获得向上的推动力,因此会获得一定的垂直初速度。但在重力的影响下,这个速度会逐渐减少,直到垂直向上的速度减少至0,在重力作用下会使得玩家降落。"

14 March 2023

28 February 2023

11 February 2023

2 September 2022

22 April 2022

7 March 2022

  • curprev 01:1801:18, 7 March 2022By talk contribs 4,135 bytes −126 correct some translationese problems (grammatically mistakes)//修飾,例如:「进行」一词可被忽略;修正,例如:changed应被译成更改/更换

6 March 2022