Hookfly: Difference between revisions

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Hookfly is a flight technique for 2 tees. It uses the hook and is a lot easier with a wall of hookthrough between the 2 tees. Parts usually force you to use hookfly instead of hammerfly by removing the ability to hammer other tees.
Hookfly is a flight technique for 2 tees. It uses the [[hook]] and is a lot easier with a wall of hook through between the 2 tees. Parts usually force you to use hook fly instead of [[Hammerfly|hammer fly]] by removing the ability to [[hammer]] other tees.


Initiating hookfly (with a wall of hookthrough):
Initiating hook fly (with a wall of hook through):


* be each one one side of the wall
* Be each on one side of the wall
* one of the tees jumps up and hooks the other tee as high as possible
* One of the tees jumps up and hooks the other tee as high as possible
* continuous cycle:
* Continuous cycle:
** the currently higher tee hooks the lower tee
** The currently higher tee hooks the lower tee


Each hook will pull the lower tee significantly higher than the other tee was. Thereby you will gain height each hook and are able to fly upwards indefinitely.
Each hook will pull the lower tee significantly higher than the other tee was. Thereby you will gain height each hook and are able to fly upwards indefinitely.


To initiate a hookfly mid-air, one tee has to cancels its fall by doublejumping and hook the other tee up.
To initiate a hookfly mid-air, one tee has to cancel its fall speed by double jumping and hooking the other tee up.


[[File:Hookfly-wall.mp4|thumb]]
[[File:Hookfly-wall.mp4|thumb]]
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=== Timing ===
=== Timing ===


Hooking the other tee the moment you are are just barely above him won’t get the other tee very high. Instead, wait a little longer until
Hooking the other tee the moment you are just barely above him won’t get the other tee very high. Instead, wait a little longer until


* your tee has reached a decent height
* Your tee has reached a decent height
* and the other tee is still well in your hook range
* And the other tee is still well in your hook range


=== Without Hookthrough Wall ===
=== Without Hook through Wall ===


Without the wall you will have the problem of bumping into each other, which will break the rhythm.
Without the wall you will have the problem of bumping into each other, which will break the rhythm.
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[[File:Hookfly-free.mp4|thumb]]
[[File:Hookfly-free.mp4|thumb]]


== Horizontal Hookfly ==
== Horizontal Hook fly ==


For horizontal flight, the 2 tees will no longer have a side dedicated for each, but will instead revolve around each other.
For horizontal flight, the 2 tees will no longer have a side dedicated for each, but will instead revolve around each other.


To hookfly horizontally:
To hook fly horizontally:


* stand apart from each other
* Stand apart from each other
* the tee that stands in the desired direction:
* The tee that stands in the desired direction:
** jumps up
** Jumps up
** hooks the other tee
** Hooks the other tee
* continuous cycle:
* Continuous cycle:
** whenever you are on the top left relative to the other tee, hook him
** Whenever you are on the top left relative to the other tee, hook him
** move right shortly after each hook
** Move right shortly after each hook


[[File:Hookfly-horizontal.mp4|thumb]]
[[File:Hookfly-horizontal.mp4|thumb]]
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To throw another tee, jump above it and hook the tee upwards and hammer it while it is next to you. You have to dodge the other tee by moving to the side to not have it bump into you.
To throw another tee, jump above it and hook the tee upwards and hammer it while it is next to you. You have to dodge the other tee by moving to the side to not have it bump into you.


In a nutshell, hammerhitfly is a very precise chain of 2 tees taking turns to throw the other tee up.
In a nutshell, hammer hit fly is a very precise chain of 2 tees taking turns to throw the other tee up.


* initiate it by having one of the 2 tees throw the other tee up
* Initiate it by having one of the 2 tees throw the other tee up
* loop it by having the thrown tee hook the other tee right before it gets hammered and using the hook to throw once again
* Loop it by having the thrown tee hook the other tee right before it gets hammered and using the hook to throw once again


Only the currently hooking tee moves. Move to the side after the start of the hook to dodge the other tee on its way up. Optionally move towards the other tee again if you are out of hammer range.
Only the currently hooking tee moves. Move to the side after the start of the hook to dodge the other tee on its way up. Optionally move towards the other tee again if you are out of hammer range.

Revision as of 18:43, 21 January 2021

Hookfly is a flight technique for 2 tees. It uses the hook and is a lot easier with a wall of hook through between the 2 tees. Parts usually force you to use hook fly instead of hammer fly by removing the ability to hammer other tees.

Initiating hook fly (with a wall of hook through):

  • Be each on one side of the wall
  • One of the tees jumps up and hooks the other tee as high as possible
  • Continuous cycle:
    • The currently higher tee hooks the lower tee

Each hook will pull the lower tee significantly higher than the other tee was. Thereby you will gain height each hook and are able to fly upwards indefinitely.

To initiate a hookfly mid-air, one tee has to cancel its fall speed by double jumping and hooking the other tee up.

Timing

Hooking the other tee the moment you are just barely above him won’t get the other tee very high. Instead, wait a little longer until

  • Your tee has reached a decent height
  • And the other tee is still well in your hook range

Without Hook through Wall

Without the wall you will have the problem of bumping into each other, which will break the rhythm.

To counteract the missing wall, steer away from the other tee whenever you are hooking. You must move far enough to not collide, but have to stop before the other tee has to aim its hook in order to not mess up the aiming.

Horizontal Hook fly

For horizontal flight, the 2 tees will no longer have a side dedicated for each, but will instead revolve around each other.

To hook fly horizontally:

  • Stand apart from each other
  • The tee that stands in the desired direction:
    • Jumps up
    • Hooks the other tee
  • Continuous cycle:
    • Whenever you are on the top left relative to the other tee, hook him
    • Move right shortly after each hook

Hammer hit fly

To throw another tee, jump above it and hook the tee upwards and hammer it while it is next to you. You have to dodge the other tee by moving to the side to not have it bump into you.

In a nutshell, hammer hit fly is a very precise chain of 2 tees taking turns to throw the other tee up.

  • Initiate it by having one of the 2 tees throw the other tee up
  • Loop it by having the thrown tee hook the other tee right before it gets hammered and using the hook to throw once again

Only the currently hooking tee moves. Move to the side after the start of the hook to dodge the other tee on its way up. Optionally move towards the other tee again if you are out of hammer range.

If you fail the hammering, simply continue the cycle, you should be able to keep the fly up.