Freeze/zh: Revision history

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14 June 2023

2 June 2023

  • curprev 17:2117:21, 2 June 2023Darkh talk contribs 7,323 bytes +248 Created page with "== 参考文献 ==" Tags: mobile web edit mobile edit
  • curprev 17:1617:16, 2 June 2023Darkh talk contribs 7,075 bytes +8 No edit summary
  • curprev 17:1417:14, 2 June 2023Darkh talk contribs 7,067 bytes −38 Created page with "当然在瞬时解除冻结过程内也可以发射钩子,但也只能发射1帧时间的钩子,大约只能钩到4格距离远的其他玩家。"
  • curprev 17:1317:13, 2 June 2023Darkh talk contribs 7,105 bytes +964 No edit summary Tags: mobile web edit mobile edit
  • curprev 17:1217:12, 2 June 2023Darkh talk contribs 6,141 bytes −24 Created page with "如果一名玩家在冻结区域内被解除冻结时(通过锤子击打或者被激光枪发射的光线击中等),该名玩家则只会进行瞬时解除冻结(只解除冻结1帧的时间),在此期间允许该名玩家进行移动,跳跃或使用武器的操作。" Tags: mobile web edit mobile edit
  • curprev 17:1217:12, 2 June 2023Darkh talk contribs 6,165 bytes −27 Created page with "== 半身冻结 =="
  • curprev 17:1117:11, 2 June 2023Darkh talk contribs 6,192 bytes −24 Created page with "除此之外,玩家碰到深度冻结区域{{Tile|entities|12}}/{{Tile|game|12}}还会进入深度冻结状态。处于深度冻结状态玩家的表情会变为愤怒。"
  • curprev 17:1017:10, 2 June 2023Darkh talk contribs 6,216 bytes +508 Created page with "默认情况下,玩家在接触冻结区域后会获得3秒的冻结状态。 你可以通过数每秒从玩家身上飘出来的星星来判断剩余冻结时间。(在DDNet16.2版本之后,启动DDrace模式的专属HUD可以使用解冻显示条代替星星,解冻显示条将出现在玩家的正下方,玩家可以通过解冻显示条更直观地判断剩余冻结时间。) 同时,在编辑器中的开关层中还可以设置不同冻结秒数的冻..."
  • curprev 17:1017:10, 2 June 2023Darkh talk contribs 5,708 bytes −17 Created page with "在开关层中还可以设置不同冻结秒数的冻结区域。如果将冻结区域的冻结时间设置为1秒,则处于该冻结区域的玩家每秒都可以使用一次武器,但是不允许移动、跳跃或使用钩爪。"
  • curprev 17:0417:04, 2 June 2023Darkh talk contribs 5,725 bytes +42 Created page with "'''冻结'''{{Tile|entities|9}}/{{Tile|game|9}}是主要的游戏机制之一。 玩家与冻结区域发生交互时,会重置并禁用玩家的移动键\跳跃键、开火键和钩爪键数秒钟。 若在冻结前钩住了其他玩家,则被冻结时会立即松开钩索。拖拽技巧就是建立在一名玩家处于冻结状态的基础上而发展的。 Special:MyL..."

14 March 2023

14 February 2023

11 February 2023

2 September 2022

31 August 2022

25 August 2022

20 August 2022

30 March 2022

26 March 2022

14 March 2022

5 March 2022