Drag Part: Difference between revisions

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A drag part is a part in a map where you must [[hook]] a tee through a tunnel of freeze, typically through corners and hookthrough. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections.
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<!--T:1-->
A '''''drag part''''' is a part in a map where you must {{hook}} a tee through a tunnel of [[Special:MyLanguage/freeze|freeze]], typically through corners and [[Special:MyLanguage/Hook#Block Types|hookthrough]]. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the [[Special:MyLanguage/DDmaX|DDmaX]] category.
 
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[[File:DragPartSimple.webm|gif]]
[[File:DragPartSimple.webm|gif]]
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== Rehook == <!--T:3-->
<!--T:4-->
As the [[Special:MyLanguage/hook|hook]] lasts only 1.25 seconds, a rehook is needed to keep the tee hooked. Many drag parts purposely make rehook spots scarce in order to force the player to carry out a certain set of moves.
== Wall hammer == <!--T:5-->
<!--T:6-->
A tee is able to {{hammer}} another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.
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[[File:Wallhammer.webm|1920px||gif]]
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== Ground hammer == <!--T:8-->
<!--T:9-->
Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.
== Edge hook == <!--T:10-->
<!--T:11-->
'''Edge hook''' is a technique that allows you to hook tee without being near a corner
<!--T:24-->
If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.
== Edge hook with speed (Speededge) == <!--T:12-->
<!--T:13-->
This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.
<!--T:14-->
The edge-rehook is needed to travel that distance.
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[[File:Ezgif.com-video-to-gif.gif]]
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== Edge hook with grenade (Rocket-Edge) == <!--T:16-->
<!--T:17-->
A Rocket-Edge is essentially using the {{grenade}} launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.
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You can find these kind of parts on a higher difficulty map.
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[[File:Grenade-edge.mp4|gif]]
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== Delayed hook == <!--T:20-->
<!--T:21-->
If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a [[Special:MyLanguage/hammer|hammer]] or [[Special:MyLanguage/Movement|downwards speed]] on the frozen tee.
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[[File:DelayedHook.webm|1920px|gif]]
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== Drag maps in DDNet == <!--T:25-->
<!--T:26-->
Some maps consisting solely of drag parts are called drag maps. Sorted roughly by [[Special:MyLanguage/Ranks and Points|difficulty]].
=== Moderate === <!--T:27-->
<!--T:28-->
*★★★✰✰ [https://ddnet.org/maps/Purple-32-Panic-32-3 Purple Panic 3]
*★★★✰✰ [https://ddnet.org/maps/Purple-32-Panic-32-4 Purple Panic 4]
*★★★★★ [https://ddnet.org/maps/Depressed Depressed]
*★★★★★ [https://ddnet.org/maps/Depressed-32-II Depressed II]
*★★★★★ [https://ddnet.org/maps/luminati luminati]
*★★★★★ [https://ddnet.org/maps/lumine lumine]
*★★★★★ [https://ddnet.org/maps/Yun-32-Gu Yun Gu]
=== Brutal === <!--T:29-->
<!--T:30-->
*★✰✰✰✰ [https://ddnet.org/maps/Bollermann Bollermann]
*★✰✰✰✰ [https://ddnet.org/maps/Offpanic Offpanic]
*★✰✰✰✰ [https://ddnet.org/maps/Quantum Quantum](3 tees)
*★★✰✰✰ [https://ddnet.org/maps/Barren Barren]
*★★✰✰✰ [https://ddnet.org/maps/Degard Degard]
*★★✰✰✰ [https://ddnet.org/maps/Yun-32-Gu-32-2 Yun Gu 2]
*★★★✰✰ [https://ddnet.org/maps/Polarity Polarity]
*★★★★✰ [https://ddnet.org/maps/TelEdge TelEdge]
*★★★★✰ [https://ddnet.org/maps/Yun-32-Gu-32-3 Yun Gu 3]
=== Insane === <!--T:31-->
<!--T:32-->
*★✰✰✰✰ [https://ddnet.org/maps/808 808]
*★✰✰✰✰ [https://ddnet.org/maps/Binary Binary]
*★✰✰✰✰ [https://ddnet.org/maps/Somnium Somnium]
*★★✰✰✰ [https://ddnet.org/maps/Ravillion Ravillion]
*★★★✰✰ [https://ddnet.org/maps/Aimbot Aimbot]
=== Dummy === <!--T:33-->
<!--T:34-->
*★★✰✰✰ [https://ddnet.org/maps/Downhill-32-Jam Downhill Jam]
*★★★✰✰ [https://ddnet.org/maps/gendum gendum]
*★★★✰✰ [https://ddnet.org/maps/Toe-32-Taps Toe Taps]
*★★★★✰ [https://ddnet.org/maps/Amazing-32-Drags Amazing Drags]
*★★★★✰ [https://ddnet.org/maps/Huanghu Huanghu]
=== DDmaX.Next === <!--T:35-->
<!--T:36-->
*★★✰✰✰ [https://ddnet.org/maps/Purple-32-Panic Purple Panic]
*★★✰✰✰ [https://ddnet.org/maps/Purple-32-Panic-32-2 Purple Panic 2]




== Example maps with a lot of Drag parts ==


*Lumine
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*Luminati
[[Category:Technique{{#translation:}}]]
*Pale
*Purple Panic series
*Barren
*Aim series
*Bollermann
*Ravillion
*Milthrid Core
*Yun Gu series
*Garden

Latest revision as of 19:10, 9 December 2023

This article is a Stub. You can help us by editing and improving it.

A drag part is a part in a map where you must Hook a tee through a tunnel of freeze, typically through corners and hookthrough. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the DDmaX category.



Rehook

As the hook lasts only 1.25 seconds, a rehook is needed to keep the tee hooked. Many drag parts purposely make rehook spots scarce in order to force the player to carry out a certain set of moves.

Wall hammer

A tee is able to Hammer another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.



Ground hammer

Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.

Edge hook

Edge hook is a technique that allows you to hook tee without being near a corner

If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.

Edge hook with speed (Speededge)

This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.

The edge-rehook is needed to travel that distance.



Edge hook with grenade (Rocket-Edge)

A Rocket-Edge is essentially using the Grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.

You can find these kind of parts on a higher difficulty map.



Delayed hook

If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.



Drag maps in DDNet

Some maps consisting solely of drag parts are called drag maps. Sorted roughly by difficulty.

Moderate

Brutal

Insane

Dummy

DDmaX.Next