Drag Part: Difference between revisions

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A drag part is a part in a map where you must [[hook]] a tee through a tunnel of freeze, typically through corners and hookthrough. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections.
A drag part is a part in a map where you must [[hook]] a tee through a tunnel of freeze, typically through corners and hookthrough. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections.


Examples:
[[File:DragPartSimple.webm|gif]]


*Lumine
==Rehook==
*Luminati
As the hook lasts only 3 seconds, a rehook is needed to keep the tee hooked.
*Pale
 
*Purple Panic series
==Wall hammer==
*Barren
TODO: Explain
*Aim series
 
*Bollermann
==Ground hammer==
*Ravillion
TODO: Explain
*Milthrid Core
 
*Yun Gu series
==Edge hook==
*Garden
TODO: Explain
 
===Edge hook with speed===
TODO: Explain
 
===Edge hook with grenade===
TODO: Explain
 
==Delayed hook==
If you wait a bit more when rehooking, you can make the tee you are dragging go under 2 or 3 tiles instead of 1, further tiles require a hammer.

Revision as of 07:21, 9 October 2021

This article is a Stub. You can help us by editing and improving it.

A drag part is a part in a map where you must hook a tee through a tunnel of freeze, typically through corners and hookthrough. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections.

Rehook

As the hook lasts only 3 seconds, a rehook is needed to keep the tee hooked.

Wall hammer

TODO: Explain

Ground hammer

TODO: Explain

Edge hook

TODO: Explain

Edge hook with speed

TODO: Explain

Edge hook with grenade

TODO: Explain

Delayed hook

If you wait a bit more when rehooking, you can make the tee you are dragging go under 2 or 3 tiles instead of 1, further tiles require a hammer.