Common Terminology/zh: Difference between revisions

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{{DISPLAYTITLE:常用术语}}
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缩写和'''游戏术语'''通常用于Teeworlds玩家们之间关于游戏内容与技巧的快速交流,不同游戏模式所使用的术语有所区别。
Acronyms and '''''terminology''''' commonly used by Teeworlds players to describe in-game concepts. Split by game mode.
</div>


== DDNet中常用的缩写与术语 ==


=== 缩写 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
* 3fly : [[hammerfly/zh#三人锤击飞行|三人锤击飞行]](triple hammer fly),在该类锤击飞行中,操作锤子的玩家同时负责使用钩索钩住第三名玩家;
==Common DDNet Acronyms and Terms==
* b : 返回(back),通常用于玩家在某一部分因失误掉落至冻结区域后,请求其他玩家返回将其解除冻结;
</div>
* dj : [[jump/zh|二段跳跃]](double jump),通常会组成短语“需要二段跳”(need dj)或“去拿二段跳”(get dj)来表明玩家必须尝试站在一处地面上以重新获得二段跳跃的能力;
* flw : [[follow/zh|跟随]](follow),意思是跟随某位玩家进入另一个服务器;
* fv : [[Common Terminology/zh#无意义投票(Fun voting)|无意义投票]](fun vote),意思是一个没有任何理由就发起的投票。
* hf : [[hammerfly/zh|锤击飞行]](hammer fly),指一项可以让两名玩家在空中自由移动的技巧,担任驾驶员的玩家负责钩住担任动力源的玩家并控制飞行方向,动力源则负责锤击驾驶员以获得飞行动力;
* hh : [[hammerhit|锤击]](hammer hit),通常表现为可自由活动的玩家把位于冻结区域的玩家钩出冻结区域并为其解除冻结状态,被解除冻结状态的玩家成为可自由活动的玩家并循环执行上述操作;
* hr : [[Hammer/zh#锤跑|锤跑]](hammer run),通常表现为两名玩家以相同方向一同前进,位于后面的玩家锤击位于前面的玩家使其获得大量的移动速度;
* jp : [[jetpack/zh|喷气背包]](jetpack),指玩家的第二把武器{{pistol|手枪|zh}}可获得的一种特殊能力。
* r1 : 第一名(rank 1),指当前地图里通关地图的最短时间(有时也会指用时最短的玩家);
* re : 重开(restart),指回到地图起点重新开始游戏;
* rf : [[Rocketfly/zh|榴弹飞行]](rocket fly),一种可以让两名玩家在空中移动的技巧,与锤击飞行的区别在于仅需要一名玩家进行所有操作(驾驶员以一定角度反复钩住另一名玩家并使用榴弹枪向其反复开火),另一名玩家通常不需要作任何操作;
* rq : 恼羞成怒(rage-quit),通常用来指在游戏过程中不慎失败从而恼羞成怒退出游戏的玩家,或者指某些在地图进行到中后期时退出游戏抛弃队友的玩家。;
* sg : 指{{shotgun|霰弹枪|zh}}(shotgun);
* nade : 通常指{{grenade|榴弹枪|zh}}(grenade);
* t0 : 默认队伍(team 0),指玩家进入服务器时默认加入的队伍。
** t0 map : 指非强制组队才能经过起点线的地图。


=== 术语 ===


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Acronyms ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
*3fly : [[Special:MyLanguage/triple hammer fly|triple hammer fly]], the tee hitting the driver also hooks another tee.
*b : back, commonly used by players that fall in freeze and need another player to come back to unfreeze them.
*dj : double [[Special:MyLanguage/jump|jump]], normally used in the phrase "need dj" or "get dj" to indicate that a tee must land on a tile to get their double jump back.
*dyn : dynamic camera.
*flw : [[Special:MyLanguage/follow|follow]], to follow another player to a different server.
*fv : [[Special:MyLanguage/Common Terminology#Fun Voting|fun vote]], a vote which is called for no reason.
*hf : [[Special:MyLanguage/hammerfly|hammer fly]], a method of flying involving a driver (a tee that hooks another tee) and a tee that hammers them from below.
*hh : [[Special:MyLanguage/hammerhit|hammer hit]], typically chained together to cross long stretches of freeze.
*hr : [[Special:MyLanguage/Hammer#Hammer run|hammer run]], when two tees run in the same direction and the back tee hits the other.
*jp : [[Special:MyLanguage/jetpack|jetpack]], a modification to your second weapon ([[Special:MyLanguage/pistol|pistol]]) that allows you to fly
*r1 : rank 1, to signify the top time on a certain map.
*re : restart, to start the map from the beginning again.
*rf : [[Special:MyLanguage/Rocketfly|rocket fly]], a method of flying involving a driver (a tee that fires grenades and hooks another tee at an angle) and a tee that doesn't move
*rq : rage-quit, often used when someone fails a part and leaves, or when someone abandons a team mid-race.
*sg : [[Special:MyLanguage/shotgun|shotgun]]
*t0 : team 0, the team that you start as when you join a server.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Terms ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Tee ====
==== Tee ====
玩家所控制角色的名称。
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The character players control.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Fun Voting ====
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Voting for no proper reason (often it's the vote option 'Kick player' or 'Move to spectators').
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
If you see someone voting to ban you or someone else for no reason, you can report them on the [https://ddnet.org/discord Discord] server in the #reports channel.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
====Edge====
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
To edge is to place yourself on the edge of a block, where you are out of range of tiles like freeze, teleport, or kill. This is possible because the [[Special:MyLanguage/World#Tile collision|hitbox]] of these tiles is smaller than the square entity shown in-game.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
In race terminology, this is also referred to as 'buguse'.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Not to be confused with an [[Special:MyLanguage/Drag_Part#Edge hook|edge hook]].
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Fail====
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
This is a common term used by players to refer to the state where you can no longer progress on the map, be it because everyone is frozen, or you can't do a part alone and your partners are not in a place you can reach.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Failing in DDNet is pretty common, especially in harder map difficulties such as [[Special:MyLanguage/DDmaX|DDmaX]], [[Special:MyLanguage/Oldschool|Oldschool]], [[Special:MyLanguage/Moderate|Moderate]], [[Special:MyLanguage/Brutal|Brutal]] and [[Special:MyLanguage/Insane|Insane]] since these maps have ''faily'' [[Special:MyLanguage/Map Part|parts]].
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Faily part====
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
[[Special:MyLanguage/Map|Map]] parts where you can fail. Sometimes, players will say "faily" when you should be more cautious than usual.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Follow====
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
To follow a player to another server, usually to play a different on a populated server.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
It's easy to find another player using the Friends tab in the server browser after adding them (Escape > Players > Heart icon bubble)
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Noob Filter====
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A solo part at the start of a cooperative map that needs to be passed by everyone before they can start the map. Exists to "filter" out those who aren't skilled enough for the map.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Blocker ====
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A blocker is a player who intentionally fails or kills other people.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
If you see someone blocking you can report them on the [https://ddnet.org/discord Discord] server in the #reports channel.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Common FNG Acronyms and Terms ==
</div>


==== 无意义投票(Fun voting) ====
一项没有任何实际理由的投票(投票类型通常为移除某位玩家或将某位玩家置为观战模式)。


如果您发现某些玩家正在毫无理由地想要移除/封禁您或其他玩家,你可以在我们[https://ddnet.org/discord Discord]服务器中的#reports channel频道里进行举报。
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Acronyms ===
</div>


==== 边缘(Edge) ====
<div lang="en" dir="ltr" class="mw-content-ltr">
通常指玩家站在某种墙体的边缘处,站在边缘处不会受到该墙体正上方区域(例如冻结区域,传送区域或即死区域)的影响,同时表现为站在地面上(可以补充二段跳跃)。这项技巧的原理为这些区域(冻结区域等)的实际[[World#Tile collision|碰撞体积]]比在游戏里所看到的要小一些。
* ns : nice shot.
* sac : sacrifice, to throw an enemy into spikes for points.
</div>


在竞速术语中,Edge也用来指那些非常规操作(buguse)。


不要将Edge与[[Drag_Part#Edge hook|边缘钩]](Edge hook)混淆。
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Terms ===
</div>


==== 失败(Fail) ====
失败通常指玩家们处于一种无法再继续进行游戏的状态,这种状态可能因为所有玩家均处于冻结区域而导致,也可能因为一名玩家不能单独通过某个关卡,同时他的队友位于他无法救援的位置而导致。


失败在DDNet中很常见,尤其在高难度的地图中,例如高星级的[[DDmaX|古典图]], [[Oldschool|传统图]], [[Moderate|中阶图]], [[Brutal|高阶图]] 和 [[Insane|疯狂图]]中,都会有地图作者特别设计的“失败[[Map Part|关卡]]”。
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Steal ====
</div>


==== 失败关卡(Faily part) ====
<div lang="en" dir="ltr" class="mw-content-ltr">
指一种会使玩家失败的[[Map/zh|地图]] 关卡。当有玩家提到“这里会失败”时,玩家应当更加小心地应对这部分关卡。
To sacrifice a frozen tee that someone else shot, stealing their points and their kill. It's considered disrespectful to steal someone's kill while they're still alive and near the frozen tee.
</div>


==== 跟随(Follow) ====
指跟随一名玩家进入另一个服务器,原因可能是因为当前服务器人数过多不便于游戏,也可能是想要加入一个人数更多的服务器。


想要找到另一名玩家在哪个服务器里其实很简单,只需要在添加他们为好友(在地图界面里依次点击ESC > 玩家 > 心形图标来添加好友)后在好友栏里即可知道好友是否在线。
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Block ====
</div>


==== 菜鸟过滤器(Noob filter) ====
<div lang="en" dir="ltr" class="mw-content-ltr">
通常指在地图起始部分设置的一个单人关卡,只有通过这个关卡才可以开始游玩本张地图。而“过滤器”的含义就是过滤掉那些技术还不足以游玩该张地图的玩家。
To disrupt a teammate's movement by hooking or hammering them. Usually done while said teammate is trying to sacrifice a kill.
</div>


而如今的菜鸟过滤器通常是为了延缓玩家入场,避免大量玩家同时涌进地图起点而导致场面混乱,因此如今设计菜鸟过滤器时不应将难度设置得过难。


==== 阻碍者(blocker) ====
<div lang="en" dir="ltr" class="mw-content-ltr">
通常指那些故意让其他玩家失败或导致其他玩家死亡的玩家。
== Common Block Acronyms and Terms ==
</div>


你可以在我们[https://ddnet.org/discord Discord]服务器中的#reports channel频道里举报有这些行为的玩家。


== FNG(冻结与捕获)中常用的缩写与术语 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Acronyms ===
</div>


=== 缩写 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
* sac : 献祭(sacrifice),指将已被冻结的敌人抛掷到献祭刺上以获得分数。
* fw : fun war, blocking without killing each other.
* perma : permanent block, blocking people in a way where saving is impossible.
* w4l : war for life.
* wb : way block, blocking people on the way to main block area.
</div>


=== 术语 ===


==== 抢人头(Steal) ====
<div lang="en" dir="ltr" class="mw-content-ltr">
指一名玩家献祭了一名被其他玩家冻结的敌人,夺走了本属于他的分数与击杀数。一名玩家抢人头时,若冻结该敌人的玩家仍然存活在场上并距离他的猎物很近,那么这种行为会显得非常不礼貌。
=== Terms ===
</div>


==== 阻碍(Block) ====
指用钩索或锤击来阻碍或打断队友行动的行为。这种行为经常发生在队友想要完成一次献祭的过程中。


== 阻碍模式(Block)中常用的缩写与属术语 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Life ====
</div>


=== 缩写 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
War for life, killing each other for whole life long.
</div>


* fw : 无恶意争斗(fun war), 指阻碍其他玩家但不试图去击杀其他玩家的行为;
* w4l : 为生存而战(war for life);
* wb : 重要阻碍(way block), 指挡住了主要行动路径的阻碍行为。
=== 术语 ===


==== 生存(Life) ====
<div lang="en" dir="ltr" class="mw-content-ltr">
为生存而战, 击杀他人只为自己能存活更长的时间。
==== War ====
</div>


==== 战争(War) ====
<div lang="en" dir="ltr" class="mw-content-ltr">
指阻碍并试图击杀其他玩家的行为。
Blocking and killing each other.
</div>

Revision as of 16:15, 11 February 2023

Acronyms and terminology commonly used by Teeworlds players to describe in-game concepts. Split by game mode.


Common DDNet Acronyms and Terms


Acronyms

  • 3fly : triple hammer fly, the tee hitting the driver also hooks another tee.
  • b : back, commonly used by players that fall in freeze and need another player to come back to unfreeze them.
  • dj : double jump, normally used in the phrase "need dj" or "get dj" to indicate that a tee must land on a tile to get their double jump back.
  • dyn : dynamic camera.
  • flw : follow, to follow another player to a different server.
  • fv : fun vote, a vote which is called for no reason.
  • hf : hammer fly, a method of flying involving a driver (a tee that hooks another tee) and a tee that hammers them from below.
  • hh : hammer hit, typically chained together to cross long stretches of freeze.
  • hr : hammer run, when two tees run in the same direction and the back tee hits the other.
  • jp : jetpack, a modification to your second weapon (pistol) that allows you to fly
  • r1 : rank 1, to signify the top time on a certain map.
  • re : restart, to start the map from the beginning again.
  • rf : rocket fly, a method of flying involving a driver (a tee that fires grenades and hooks another tee at an angle) and a tee that doesn't move
  • rq : rage-quit, often used when someone fails a part and leaves, or when someone abandons a team mid-race.
  • sg : shotgun
  • t0 : team 0, the team that you start as when you join a server.


Terms


Tee

The character players control.


Fun Voting

Voting for no proper reason (often it's the vote option 'Kick player' or 'Move to spectators').

If you see someone voting to ban you or someone else for no reason, you can report them on the Discord server in the #reports channel.


Edge

To edge is to place yourself on the edge of a block, where you are out of range of tiles like freeze, teleport, or kill. This is possible because the hitbox of these tiles is smaller than the square entity shown in-game.

In race terminology, this is also referred to as 'buguse'.

Not to be confused with an edge hook.


Fail

This is a common term used by players to refer to the state where you can no longer progress on the map, be it because everyone is frozen, or you can't do a part alone and your partners are not in a place you can reach.

Failing in DDNet is pretty common, especially in harder map difficulties such as DDmaX, Oldschool, Moderate, Brutal and Insane since these maps have faily parts.


Faily part

Map parts where you can fail. Sometimes, players will say "faily" when you should be more cautious than usual.

Follow

To follow a player to another server, usually to play a different on a populated server.

It's easy to find another player using the Friends tab in the server browser after adding them (Escape > Players > Heart icon bubble)


Noob Filter

A solo part at the start of a cooperative map that needs to be passed by everyone before they can start the map. Exists to "filter" out those who aren't skilled enough for the map.


Blocker

A blocker is a player who intentionally fails or kills other people.

If you see someone blocking you can report them on the Discord server in the #reports channel.


Common FNG Acronyms and Terms


Acronyms

  • ns : nice shot.
  • sac : sacrifice, to throw an enemy into spikes for points.


Terms


Steal

To sacrifice a frozen tee that someone else shot, stealing their points and their kill. It's considered disrespectful to steal someone's kill while they're still alive and near the frozen tee.


Block

To disrupt a teammate's movement by hooking or hammering them. Usually done while said teammate is trying to sacrifice a kill.


Common Block Acronyms and Terms


Acronyms

  • fw : fun war, blocking without killing each other.
  • perma : permanent block, blocking people in a way where saving is impossible.
  • w4l : war for life.
  • wb : way block, blocking people on the way to main block area.


Terms


Life

War for life, killing each other for whole life long.


War

Blocking and killing each other.