锤击飞行

From DDraceNetwork
Revision as of 05:11, 25 February 2023 by BKNB (talk | contribs)

锤击飞行是两个玩家常见的基础飞行技术

如何锤击飞行:

  • 将两名玩家叠在一起(可通过墙来对齐)
  • 在下方的玩家不断地锤击上方的玩家
  • 在上方的玩家(驾驶员)钩住下方的玩家

锤子的锤击使驾驶员向上移动

钩子的作用:

  • 使锤击的玩家向上移动
  • 使两个玩家在锤子的攻击范围内

这样,你就能够不停地向上方移动


掌握时机

不正确的锤和钩的节奏并不能使你飞得很高

作为锤击的玩家,你需要在每当你碰到另一个玩家时锤击他。

作为驾驶员,永远不要丢下空中的另一个玩家。每过一秒钩一下下方锤击的玩家是一个不错的选择


不进行对齐

并不是每时都有墙能够让你和另一个玩家对齐

  • 选择一个玩家作为驾驶员
  • 驾驶员到另一名玩家上方
  • 开始进行平常的锤击飞行


Driving

Driving allows the driving tee to direct the hammerfly to the side. When done well, this allows for horizontal flight.

As the driver, drive by moving in the desired direction directly after you got hit by the hammer.

Start with very light movement. The further you move each hit, the more horizontal, but also unstable the hammerfly will get.


Dropping While Hammerflying

Some parts require you to drop a bit during a hammerfly.

If the driver still has double jump available, you could:

  • Stop the hammerfly cycle shortly
  • Have the driver double jump to cancel the falling speed
  • Start the hammerfly cycle again

Without double jump, you can:

  • Stop the hammering
  • Have the driver hook the lower tee again and again to bump into each other

The bumping will slow down the drop significantly. This way you can start the cycle any time you want.

Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.


Kinta

Kinta (or ‘Kintafly’) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.

For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.

What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.

To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.


Speedfly

Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.

Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.

To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.

Pretty much every time window for this trick is very narrow.


Triplefly

A fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing.

It requires the tee that hammers to also hook between hammers.

This technique is regarded as requiring high skill by the tee that does the hammering.

It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.