Translations:FAQ/31/en: Difference between revisions

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The game wants to give you and the image designer the best possible experience, so it specifies the dimensions of the image's appearance so that the designer can be consistent in his creation. In Teeworlds, the grid map is made up of small 16*16 images, so the length and width of the image needs to be divisible by 16 in order to render successfully, otherwise there will be what is called "texture/pixel bleeding". You can search for yourself to learn more.
The game tries to give you and graphic designers the best experience. In order to achieve that, it defines clear rules for the layout of its graphics, so that the artists can rely on consistency while creating their work.

Latest revision as of 21:27, 14 June 2023

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The game tries to give you and graphic designers the best experience. In order to achieve that, it defines clear rules for the layout of its graphics, so that the artists can rely on consistency while creating their work.

The game tries to give you and graphic designers the best experience. In order to achieve that, it defines clear rules for the layout of its graphics, so that the artists can rely on consistency while creating their work.