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'''阻碍模式(Block)'''是一个玩家对抗模式,游戏目标是将所有其他玩家丢进冻结区域,游戏技巧重在熟练走位和反应速度。该模式仅使用热度高、受欢迎的少量定制地图。
Block is a PvP mode in which tees attempt to kill other tees by putting them into freeze tiles. Block is heavily centered around elusive movement and fast reaction times. Block is played on custom maps, with a select few being the most played and most popular.
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== 地图特性 ==
== 地图特性 ==


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许多阻碍模式地图有一条通往终点线的跑道。
Many block maps feature a race path leading to a finish line.
[[File:Reskin v3royal.png|alt=An example of a main block area on a block map|thumb|阻碍模式地图的主要区域示例]]
[[File:Reskin v3royal.png|alt=An example of a main block area on a block map|thumb|An example of a main block area on a block map]]
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* 跑道可能有多条分支,从出生点或主干道分流。
* The race may have multiple paths, either stemming from spawn or stemming from somewhere along the main path.
* 通常来说,抵达终点的玩家会获得特定强化和武器(有些地图则会在获取奖励前设置一项额外挑战)。
* Often, finishers are rewarded with certain power-ups or weapons at the finish line (sometimes, an additional challenge must be completed for rewards).
* 地图中一般会设计一个标志性的主战场,留给玩家开展阻碍行动,此区域通常离出生点有一小段距离,确保被击败的玩家无法立即在其中复活。
* There is often a "main block area", designed for block fights and PvP. Most of the time, the main block area is a short distance from spawn, so players cannot instantly respawn into the area.
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<span id="Server_modifications"></span>
== Server modifcations ==
== 服务器拓展模组 ==
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<div lang="en" dir="ltr" class="mw-content-ltr">
阻碍玩家时常出现在常规的 ddrace/ddnet 服务器中,但是在一些模组里也提供相关拓展组件来游玩。
Block is often played on regular ddrace/ddnet servers. But there are also block specific extensions in mods.
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* DDWar
* DDWar
* BW (BlockWorlds)
* BW (BlockWorlds)
* F-DDRace
* F-DDRace
* S-DDRace
* DDNet++
* DDNet++
* Tournament
* Tournament
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<span id="Relevant_maps"></span>
== Relevant maps ==
== 相关地图 ==
</div>


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* blmapV3 - by Prinz Pi
* blmapV3 - by Prinz Pi
* blmap4 (blmap AN) - by Prinz PIi
* blmap4 (blmap AN) - Prinz PIi
* blmapV5 - by TUG
* blmapV5 - TUG
* Starblock - by Stardust
* Starblock - Stardust
* Multimap - by TPaul
* Multimap - TPaul
* Multeasymap - by Cøke, Tridemy, Welf & TPaul
* Multeasymap - Cøke, Tridemy, Welf TPaul
* xyz_ddrace2 - by Oy
* xyz_ddrace2 - Oy
* blmapV3ROYAL - by TODO (based on Starblock, xyz_ddrace2 and blmapV3)
* blmapV3ROYAL - TODO (基于Starblock,xyz_ddrace2 和 blmapV3)
* BlmapChill - by NewTee, ChillerDragon, pepe & fokkonaut (Inspired by blmapV5)
* BlmapChill - by NewTee, ChillerDragon, pepe fokkonaut (blmapV5 的启发)
* Stefan3on3 - by TODO (by fstd?)
* Stefan3on3 - TODO (也许作者是 fstd)
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<span id="Other_Information"></span>
== Other Information ==
== 其它信息 ==
</div>




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<span id="Server_Complications"></span>
=== Server Complications ===
=== 服务器现状 ===
</div>


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Teeworlds 的阻碍模式服务器陷入了长久复杂的战争状态,其结果是大量服务器的更迭。关于DDoS攻击来源,一系列指控指向了不同的服主,但又参杂着未经证实的部分。
Teeworlds block servers have been in a long-winded state of rivalry, leading to the birth and death of many servers over time. A number of allegations, some evidenced and some not, have been made against various owners in regards to DDoS attacks.
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<span id="Block_Community"></span>
=== Block Community ===
=== 阻碍模式社区 ===
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阻碍模式允许激烈的对抗性,可能同时包庇了恶劣行为,尤其是有些玩家的目的不是赢得比赛而是单纯地使坏。
Block, being a heavily PvP centered mode, can harbor toxic attitudes, although this isn't necessarily specific to block.
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<div lang="en" dir="ltr" class="mw-content-ltr">
阻碍模式没有专门的在线服务器。除了比较流行的孟买服务器外,阻碍玩家通常会出现在 DDrace 服务器 Law Multimap Multeasymap 地图的休闲区(就是你时常看见的那群互相拉来拉去最后进水的玩家)。
Block has no single dominant server network - apart from popular servers such as Bombay, block players can be seen on servers like Law Multimap servers and the Multeasymap Playground on DDrace.
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{{Todo|Not sure how factually accurate this is + maybe give some more in depth on the history of block and current block servers}}
{{Todo|Not sure how factually accurate this is + maybe give some more in depth on the history of block and current block servers}}




[[Category:Mods{{#translation:}}]]
[[Category:Mods{{#translation:}}]]

Latest revision as of 13:16, 30 April 2024

阻碍模式(Block)是一个玩家对抗模式,游戏目标是将所有其他玩家丢进冻结区域,游戏技巧重在熟练走位和反应速度。该模式仅使用热度高、受欢迎的少量定制地图。


游戏机制

待办: Add some information on gameplay mechanics


地图特性

许多阻碍模式地图有一条通往终点线的跑道。

An example of a main block area on a block map
阻碍模式地图的主要区域示例
  • 跑道可能有多条分支,从出生点或主干道分流。
  • 通常来说,抵达终点的玩家会获得特定强化和武器(有些地图则会在获取奖励前设置一项额外挑战)。
  • 地图中一般会设计一个标志性的主战场,留给玩家开展阻碍行动,此区域通常离出生点有一小段距离,确保被击败的玩家无法立即在其中复活。


服务器拓展模组

阻碍玩家时常出现在常规的 ddrace/ddnet 服务器中,但是在一些模组里也提供相关拓展组件来游玩。

  • DDWar
  • BW (BlockWorlds)
  • F-DDRace
  • S-DDRace
  • DDNet++
  • Tournament


相关地图

  • blmapV3 - by Prinz Pi
  • blmap4 (blmap AN) - Prinz PIi
  • blmapV5 - TUG
  • Starblock - Stardust
  • Multimap - TPaul
  • Multeasymap - Cøke, Tridemy, Welf 和 TPaul
  • xyz_ddrace2 - Oy
  • blmapV3ROYAL - TODO (基于Starblock,xyz_ddrace2 和 blmapV3)
  • BlmapChill - by NewTee, ChillerDragon, pepe 和 fokkonaut (受 blmapV5 的启发)
  • Stefan3on3 - TODO (也许作者是 fstd?)


其它信息

服务器现状

Teeworlds 的阻碍模式服务器陷入了长久复杂的战争状态,其结果是大量服务器的更迭。关于DDoS攻击来源,一系列指控指向了不同的服主,但又参杂着未经证实的部分。


阻碍模式社区

阻碍模式允许激烈的对抗性,可能同时包庇了恶劣行为,尤其是有些玩家的目的不是赢得比赛而是单纯地使坏。

阻碍模式没有专门的在线服务器。除了比较流行的孟买服务器外,阻碍玩家通常会出现在 DDrace 服务器 Law Multimap 和 Multeasymap 地图的休闲区(就是你时常看见的那群互相拉来拉去最后进水的玩家)。

待办: Not sure how factually accurate this is + maybe give some more in depth on the history of block and current block servers